Dungeon Crawl Stone Soup version 0.29-a0-338-g1ff7896281 (webtiles) character file. Game seed: 8292587264703439907 0 spaghetti the Vexing (level 1, 12/16 HPs) Began as an Ogre Wanderer on Apr 18, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (78 turns). spaghetti the Vexing (Ogre Wanderer) Turns: 78, Time: 00:00:14 Health: 12/16 AC: 3 Str: 12 XL: 1 Next: 10% Magic: 2/2 EV: 9 Int: 13 God: Gold: 9 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 mace {mace} rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . b - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Skills: + Level 1.8 Maces & Flails - Level 1.3 Dodging - Level 1.0 Stealth - Level 1.2 Spellcasting - Level 3.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 40% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 10% N/A 19% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Inventory: Hand Weapons a - a +0 mace (weapon) {mace} Armour b - a +0 hat (worn) d - a +0 robe (worn) Scrolls c - a scroll of fog Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ##.###.......###.## #'#####...#####'# ###....###'####...### ##.......##.##.......## #.........#.#.........# #.........'.'.........# #.........#.#.........# ##........#.##.......## ###...####@####...### ########h######## .....h..hh...... ..##........#### #.#.#.#### # #.#.# #.#.# #.#.# #.#.# You could see 3 jackals. Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4761) Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:4776) ✅ Successfully initialized magus.rc [v1.9.6] Welcome, spaghetti the Ogre Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found 9 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace {mace}, a +0 hat, a scroll of fog, a +0 robe; and the following spell memorised: Slow; and the following spells available to memorise: Confusing Touch, Inner Flame. Okay, then. You now have 9 gold pieces. You open the door. There is an open door here. You open the door. There is an open door here. A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! You hit the ball python. You kill the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. There is an open door here. Key pressed, stopping explore. You open the door. There is an open door here. Key pressed, stopping explore. You open the door. There is an open door here. You open the door. There is an open door here. 3 jackals come into view. The jackal barks! The jackal bites you. 😕 HP[-2] You take 2 damage, and now have 14/16 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! Unknown command. The jackal attacks as you move away! The jackal barely misses you. The jackal closely misses you. There is an open door here. You closely miss the jackal. The jackal bites you but does no damage. x2 The jackal barks! You hit the jackal but do no damage. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal. The jackal bites you but does no damage. The jackal bites you. 😮 HP[-2] You take 2 damage, and now have 12/16 hp. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Melee: Mace || 6 Armor: Robe || 6 Dodge: Dodged || 4 Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Ogre Wanderer began the quest for the Orb. 0 | D:1 | spaghetti set off with the following items: a +0 mace | {mace}, a +0 hat, a scroll of fog, a +0 robe; and the | following spell memorised: Slow; and the following spells | available to memorise: Confusing Touch, Inner Flame 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | magus.rc [v1.9.6] 78 | D:1 | Quit the game Vanquished Creatures A ball python (D:1) 1 creature vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 0 | 65 | 1 | 79.0 | Dungeon | 79 | 79 | 0 | 0 | 65 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 79 daAuts