Dungeon Crawl Stone Soup version 0.29-a0-338-g1ff7896281 (webtiles) character file. Game seed: 15672823378862551672 6 spaghetti the Ducker (level 1, -1/16 HPs) Began as an Octopode Fighter on Apr 18, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (97 turns). spaghetti the Ducker (Octopode Fighter) Turns: 97, Time: 00:00:15 Health: -1/16 AC: 1 Str: 15 XL: 1 Next: 90% Magic: 1/1 EV: 13 Int: 10 God: Gold: 0 SH: 4 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . a - +0 buckler rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: mighty A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 3.0 Fighting * Level 3.3 Dodging - Level 3.0 Shields + Level 2.1 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons d - a +0 short sword {short} (You found it on level 1 of the Dungeon) Missiles c - 29 stones (quivered) {throwing} Armour a - a +0 buckler (worn) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ...( ...# ...#### (...... ....... w...... ##....... #@h...... ###........ #.....#.... #.........# #.......#.# #.......# #.......#.# #...#.....## ####.........# You could see a dart slug and a jackal. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A jackal comes into view. You see here a stone {throwing}. A jackal is nearby! A jackal is nearby! A jackal is nearby! You throw a stone {throwing}. The stone {throwing} hits the jackal but does no damage. The jackal barks! A giant cockroach comes into view. You throw a stone {throwing}. The stone {throwing} hits the jackal but does no damage. A jackal comes into view. You throw a stone {throwing}. The jackal barks! The stone {throwing} hits the jackal. You hear a bark! A dart slug comes into view. A jackal comes into view. You throw a stone {throwing}. The stone {throwing} closely misses the jackal. The stone {throwing} hits the jackal. You closely miss the jackal. You grab the jackal. You tentacle-slap the jackal, but do no damage. You constrict the jackal, but do no damage. The jackal barely misses you. The jackal struggles to escape constriction. You tentacle-slap the jackal. You kill the jackal! The giant cockroach waves its antennae. A jackal comes into view. The jackal barks! You tentacle-slap the giant cockroach. You grab the giant cockroach. You squeeze the giant cockroach, but do no damage. You constrict the giant cockroach. The giant cockroach bites you. x2 😕 HP[-2] You take 2 damage, and now have 14/16 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You tentacle-slap the giant cockroach. You kill the giant cockroach! The jackal closely misses you. You block the jackal's attack. The jackal bites you. 😮 HP[-2] You take 2 damage, and now have 12/16 hp. You closely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * 😨 HP[-4] You take 4 damage, and now have 8/16 hp. MASSIVE DAMAGE!! (PAUSE) You tentacle-slap the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. 😨 HP[-2] You take 2 damage, and now have 6/16 hp. Unknown command. Unknown command. You closely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal closely misses you. You tentacle-slap the jackal. You squeeze the jackal. You kill the jackal! The jackal misses you. The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * 😱 HP[-5] You take 5 damage, and now have 1/16 hp. MASSIVE DAMAGE!! (PAUSE) You aren't carrying any scrolls. Unknown command. You feel very mighty all of a sudden. The jackal barely misses you. The jackal bites you. You die... Action || total -------------------------++------- Melee: Unarmed || 10 Constrict || 5 Tentacles || 3 Punch || 1 Throw: Stone || 6 Use: Potion || 1 Armor: Skin || 1 Dodge: Dodged || 6 Block: Buckler || 1 Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, shapermc_ecumenical_altar_mp_ritualfount Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Octopode Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | magus.rc [v1.9.6] 96 | D:1 | HP: 1/16 [dart slug/slug dart (5)] 97 | D:1 | Slain by a jackal Vanquished Creatures A giant cockroach (D:1) 3 jackals (D:1) A bat (D:1) 5 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 98 | 98 | 0 | 0 | 77 | 1 | 98.0 | Dungeon | 98 | 98 | 0 | 0 | 77 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 98 daAuts