Dungeon Crawl Stone Soup version 0.29-a0-341-g24ffce5b50 (webtiles) character file. Game seed: 16535649325297533076 2 spaghetti the Grave Robber (level 1, 0/11 HPs) Began as an Octopode Necromancer on Apr 20, 2022. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:00:18 (72 turns). spaghetti the Grave Robber (Octopode Necromancer) Turns: 72, Time: 00:00:18 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 40% Magic: 0/3 EV: 13 Int: 17 God: Gold: 2 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 2 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.1 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 60% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 30% N/A 3% 1 Vampiric Draining Necr 15% 2d7 11% 3 Animate Dead Necr 7% N/A 34% 4 Agony Necr 15% N/A 69% 5 Inventory: Hand Weapons b - a +0 club {mace} (You found it on level 1 of the Dungeon) c - a +0 club {mace} (You took it off a goblin on level 1 of the Dungeon) Potions a - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: .# # .##. .#. .S####### ....... ....# #...# #@..# #..h....# ........### #.######.# # .# .# # You could see a jackal and a ball python (asleep). Message History A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! The goblin shouts! The goblin writhes in agony. You kill the goblin! 😕 HP[-1] MP[-1] You take 1 damage, and now have 10/11 hp. You lost 1 mp, and now have 2/3 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! c - a +0 club {mace} A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hear a bark! 😎 HP[+1] MP[+1] Your hp is fully restored (11). Your mp is fully restored (3). A goblin is nearby! A goblin is nearby! A goblin is nearby! A goblin is nearby! A goblin is nearby! The goblin writhes in agony. 😕 HP[-1] MP[-1] You take 1 damage, and now have 10/11 hp. You lost 1 mp, and now have 2/3 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, chance to affect: 85%) The goblin writhes in agony. 😕 HP[-1] MP[-1] You take 1 damage, and now have 9/11 hp. You lost 1 mp, and now have 1/3 mp. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - goblin The goblin barely resists. A ball python comes into view. A jackal comes into view. 😮 HP[-1] MP[-1] You take 1 damage, and now have 8/11 hp. You lost 1 mp, and now have 0/3 mp. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The goblin attacks as you move away! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * 😨 HP[-3] You take 3 damage, and now have 5/11 hp. MASSIVE DAMAGE!! (PAUSE) Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? You barely miss the goblin. The ball python hisses angrily. You grab the goblin. You constrict the goblin. You kill the goblin! 😨 MP[+1] 😮 HP[+1] The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading down here. 😨 HP[-3] You take 3 damage, and now have 3/11 hp. MASSIVE DAMAGE!! (PAUSE) Unknown command. Unknown command. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You climb downwards. There is a stone staircase leading up here. 😱 HP[-2] You take 2 damage, and now have 1/11 hp. Unknown command. Unknown command. Unknown command. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 85%) The jackal writhes in agony. The jackal bites you. You die... Action || total -------------------------++------- Melee: Unarmed || 1 Constrict || 1 Cast: Pain || 5 Dodge: Dodged || 1 Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, serial_shops, shop, dk_noncrumbling_3, chequers_serial_rivers_small_a D:2: minmay_inner_zag, layout_basic, ebering_ecumenical_altar_mist, minmay_misc_feat_pillars, st_stairs_11, kennysheep_doodads, minmay_pentomino_w2, uniq_jessica Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Octopode Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 70 | D:1 | HP: 1/11 [jackal (2)] 72 | D:2 | Slain by a jackal Vanquished Creatures 2 goblins (D:1) 2 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 71 | 71 | 0 | 0 | 46 | 2 | 35.5 | Dungeon | 71 | 71 | 0 | 0 | 46 | 2 | 35.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 71 daAuts D:2: 0 daAuts