Dungeon Crawl Stone Soup version 0.29-a0-344-ge2f44be95a (webtiles) character file. Game seed: 16276272398295480893 25 spaghetti the Ogre Mage (level 3, -2/31 HPs) Began as an Ogre Conjurer on Apr 22, 2022. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:14 (1317 turns). spaghetti the Ogre Mage (Ogre Conjurer) Turns: 1317, Time: 00:01:14 Health: -2/31 AC: 3 Str: 11 XL: 3 Next: 4% Magic: 10/17 EV: 9 Int: 21 God: Gold: 43 SH: 0 Dex: 7 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.10/turn c - ring of magical power MPRegen 0.15/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Skills: - Level 1.7 Dodging - Level 1.4 Stealth + Level 3.9 Spellcasting - Level 3.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Inventory: Hand Weapons f - a +0 whip {mace} (You found it on level 1 of the Dungeon) j - a +0 club {mace} (You took it off a kobold on level 1 of the Dungeon) k - a +0 short sword {short} (You took it off a kobold on level 1 of the Dungeon) l - a +0 short sword {short} (You found it on level 1 of the Dungeon) m - a +0 dagger {short} (You found it on level 1 of the Dungeon) p - a +0 dagger {short} (You took it off a kobold on level 1 of the Dungeon) q - a +0 dagger {short} (You took it off a goblin on level 2 of the Dungeon) Missiles g - 114 stones {throwing} n - 3 large rocks {=fthrowing} Armour a - a +0 robe (worn) Jewellery c - a ring of magical power (left hand) (You found it on level 1 of the Dungeon) Scrolls d - a scroll of noise {unknown} h - 3 scrolls of teleportation {unknown} i - a scroll of immolation {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} o - a potion of mutation {unknown} r - a potion of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence #.....†## #.#.# ##.......###.#.#### ..................# ###......#...#.##<# ######.#...#.##.# #.#......... #.#..##.##.## #..#.......# ###.@......# #@###.#... .... ..#### .....## ####### You could see Terence. Message History You lost 1 mp, and now have 9/15 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; You feel stronger. 😎 HP[+7] You now have 31 max hp (+7). Your hp is fully restored (31). Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. 😎 MP[-1] You lost 1 mp, and now have 8/17 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! 😎 MP[-1] You lost 1 mp, and now have 7/17 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Memorise Searing Ray, consuming 2 spell levels and leaving 6? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. q - a +0 dagger {short} r - a brown potion 😎 MP[+10] Your mp is fully restored (17). Terence the Incautious comes into view. He is wielding a +0 flail. Terence shouts! You see here 11 stones {throwing}. Terence is nearby! Terence is nearby! Terence is nearby! Terence is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. 😎 MP[-1] You lost 1 mp, and now have 16/17 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Terence hits you with a +0 flail! 😮 HP[-10] MP[-1] You take 10 damage, and now have 21/31 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 15/17 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (84% to hit) The searing ray hits Terence. (Press . to maintain the ray.) Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * 😨 HP[-8] MP[-2] You take 8 damage, and now have 13/31 hp. MASSIVE DAMAGE!! (PAUSE) You lost 2 mp, and now have 13/17 mp. The searing ray hits Terence. Terence completely misses you. 😨 MP[-1] You lost 1 mp, and now have 12/17 mp. The searing ray hits Terence but does no damage. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * 😱 HP[-11] MP[-1] You take 11 damage, and now have 2/31 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 11/17 mp. The searing ray hits Terence. You finish channelling your searing ray. Terence hits you with a +0 flail. You die... Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.9 Dodging | | 1.7 Stealth | | 1.4 Conjurations | | 3.6 Action || total -------------------------++------- Cast: Magic Dart || 41 Searing Ray || 1 Dodge: Dodged || 6 Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_basic, serial_shops, shop D:2: layout_loops_ring, basic_altar, shapermc_ecumenical_altar_venn, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Ogre Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 225 | D:1 | Reached skill level 3 in Spellcasting 227 | D:1 | Reached XP level 2. HP: 24/24 MP: 6/6 447 | D:1 | Found Dighum's Antique Weapon Boutique. 1233 | D:2 | Reached XP level 3. HP: 31/31 MP: 8/8 1239 | D:2 | Learned a level 2 spell: Searing Ray 1311 | D:2 | Noticed Terence 1316 | D:2 | HP: 2/31 [Terence/+0 flail (11)] 1317 | D:2 | Slain by Terence Vanquished Creatures 2 ball pythons 2 bats An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:2) 7 jackals 3 kobolds (D:1) A quokka (D:1) 2 rats (D:1) 20 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 36 | 0 | 0.0 | 20 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 25 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 11 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1316 | 1223 | 93 | 95 | 1051 | 2 | 658.0 | Dungeon | 1316 | 1223 | 93 | 95 | 1051 | 2 | 658.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1200 daAuts D:2: 115 daAuts