Dungeon Crawl Stone Soup version 0.29-a0-352-g0917bc69df (webtiles) character file. Game seed: 5911090231041286083 2 spaghetti the Firebug (level 1, 10/11 HPs) Began as an Octopode Fire Elementalist on Apr 23, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (85 turns). spaghetti the Firebug (Octopode Fire Elementalist) Turns: 85, Time: 00:00:13 Health: 10/11 AC: 1 Str: 7 XL: 1 Next: 30% Magic: 0/3 EV: 13 Int: 17 God: Gold: 11 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting - Level 1.0 Conjurations - Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 24% 2d6 9% 2 Conjure Flame Conj/Fire 8% 6-21 26% 3 Inner Flame Hex/Fire 6% N/A 30% 3 Flame Wave Conj/Fire 8% 2d5 63% 4 Inventory: Potions a - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #...## ###.### ##...# #####..### #######.....## #.......##### . #......## #.....###### #....@.....# #.###.†.....# #. ......... #. #......... . #.h....... #......... .......=.. #...S..g.. You could see a jackal, a hobgoblin and a ball python. Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4761) Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:4776) ✅ Successfully initialized magus.rc [v1.9.6] Welcome, spaghetti the Octopode Fire Elementalist. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. A rat comes into view. There is a dry fountain here. A rat is nearby! A rat is nearby! A rat is nearby! A rat is nearby! Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! 😎 MP[-1] You lost 1 mp, and now have 1/3 mp. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the rat. You kill the rat! 😎 MP[-1] You lost 1 mp, and now have 0/3 mp. Okay, then. Key pressed, stopping explore. You now have 11 gold pieces. A jackal comes into view. 😎 MP[+3] Your mp is fully restored (3). A jackal is nearby! A jackal is nearby! A jackal is nearby! A jackal comes into view. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal but does no damage. 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal but does no damage. The jackal bites you. 😕 HP[-1] MP[-1] You take 1 damage, and now have 10/11 hp. You lost 1 mp, and now have 1/3 mp. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. x2 You kill the jackal! 😕 MP[-1] You lost 1 mp, and now have 0/3 mp. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The foxfire hits the jackal. The jackal barks! The foxfire hits the jackal. You hear an angry hiss. You hear a shout! A ball python comes into view. A hobgoblin comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Cast: Foxfire || 6 Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_rooms Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Octopode Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 85 | D:1 | Quit the game Vanquished Creatures A jackal (D:1) A rat (D:1) 2 creatures vanquished. Vanquished Creatures (others) 11 foxfires (D:1) 11 creatures vanquished. Grand Total: 13 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 85 | 85 | 0 | 0 | 72 | 1 | 85.0 | Dungeon | 85 | 85 | 0 | 0 | 72 | 1 | 85.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 85 daAuts