Dungeon Crawl Stone Soup version 0.29-a0-352-g0917bc69df (webtiles) character file. Game seed: 657951896337935235 0 spaghetti the Blocker (level 1, 13/13 HPs) Began as a Gnoll Wanderer on Apr 24, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). spaghetti the Blocker (Gnoll Wanderer) Turns: 0, Time: 00:00:06 Health: 13/13 AC: 5 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 12 God: Gold: 0 SH: 6 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 dagger {short} rCold . . . Faith . c - +0 buckler {AC+3} rNeg . . . Spirit . f - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 6.4 Throwing + Level 2.3 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 8.4 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 1.9 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 12% 2d6 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 6% 3d7 54% 3 Inventory: Hand Weapons a - a +0 dagger (weapon) {short} Missiles b - 10 boomerangs (quivered) {throwing} e - 28 stones {throwing} Armour c - a +0 buckler of protection (worn) f - a +0 robe (worn) Potions d - a potion of lignification {!q} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ######### #@....... #.######. #.# #.# #.# #.# #.# #.. There were no monsters in sight! Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4761) Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:4776) ✅ Successfully initialized magus.rc [v1.9.6] Welcome, spaghetti the Gnoll Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {short}, 10 boomerangs {throwing}, a +0 buckler of protection, a potion of lignification {!q}, 28 stones {throwing}, a +0 robe; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Levels and vault maps discovered: D:1: evilmike_arrival_come_back, layout_basic, serial_shops, nicolae_lakefront_shop Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | spaghetti set off with the following items: a +0 dagger | {short}, 10 boomerangs {throwing}, a +0 buckler of | protection, a potion of lignification {!q}, 28 stones | {throwing}, a +0 robe; and the following spell memorised: | Sandblast; and the following spells available to memorise: | Stone Arrow 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D:1 | magus.rc [v1.9.6] 0 | D:1 | Quit the game Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+