Dungeon Crawl Stone Soup version 0.29-a0-356-g7bc237e783 (webtiles) character file. Game seed: 13308092884018352315 0 spaghetti the Chiller (level 1, 16/16 HPs) Began as a Demigod Wanderer on Apr 25, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (5 turns). spaghetti the Chiller (Demigod Wanderer) Turns: 5, Time: 00:00:12 Health: 16/16 AC: 5 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 club {mace} rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: + Level 1.0 Fighting + Level 1.0 Armour + Level 1.0 Dodging + Level 1.0 Spellcasting + Level 2.6 Ice Magic + Level 1.7 Earth Magic + Level 1.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 36% 1d6 17% 1 Sandblast Erth 12% 2d6 26% 1 Magic Dart Conj 0% 1d3 45% 1 Call Imp Summ 0% N/A 61% 2 Ozocubu's Armour Ice 9% N/A 45% 3 Stone Arrow Conj/Erth 6% 3d7 73% 3 Mephitic Cloud Conj/Pois/Air 0% N/A 83% 3 Ice Form Ice/Tmut 5% N/A 96% 4 Inventory: Hand Weapons a - a +0 club (weapon) {mace} Missiles c - 30 stones (quivered) {throwing} Armour d - a +0 ring mail (worn) Scrolls b - a scroll of vulnerability {!r!r} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) #### ...## #..# ^ #.#######.# #.......... ##..@....#.# .####..≈≈≈≈....# ≈......≈.≈≈≈≈.### ≈......≈≈<>≈≈.... ≈......≈≈≈≈≈≈.#.# ...##...≈≈≈≈..# # ..............# # #####...#.#!# #.###...# There were no monsters in sight! Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4761) Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:4776) ✅ Successfully initialized magus.rc [v1.9.6] Welcome, spaghetti the Demigod Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a book of Minor Magic and a metallic red potion. Found two stairs. You begin with the following items: a +0 club {mace}, a scroll of vulnerability {!r!r}, 30 stones {throwing}, a +0 ring mail; and the following spells available to memorise: Freeze, Sandblast, Ozocubu's Armour, Stone Arrow, Ice Form. Okay, then. Why would you want to do that? Why would you want to do that? Why would you want to do that? You pick up a book of Minor Magic and begin reading... You add the spells Magic Dart, Call Imp and Mephitic Cloud to your library. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, dreamdust_princess_corridor Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Demigod Wanderer began the quest for the Orb. 0 | D:1 | spaghetti set off with the following items: a +0 club | {mace}, a scroll of vulnerability {!r!r}, 30 stones | {throwing}, a +0 ring mail; and the following spells | available to memorise: Freeze, Sandblast, Ozocubu's Armour, | Stone Arrow, Ice Form 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 0 | D:1 | magus.rc [v1.9.6] 4 | D:1 | You pick up a book of Minor Magic and begin reading... 4 | D:1 | You add the spells Magic Dart, Call Imp and Mephitic Cloud | to your library. 5 | D:1 | Quit the game Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | Dungeon | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 5 daAuts