Dungeon Crawl Stone Soup version 0.29-a0-356-g7bc237e783 (webtiles) character file. Game seed: 12696631103910588359 144064 spaghetti the Mender (level 17, -8/133 HPs) Began as a Gnoll Fire Elementalist on Apr 26, 2022. Was a Priest of Elyvilon. Killed by divine providence ... invoked by a meliai (15 damage) ... on level 2 of the Spider Nest. The game lasted 01:39:45 (44952 turns). spaghetti the Mender (Gnoll Fire Elementalist) Turns: 44952, Time: 01:39:45 Health: -8/133 AC: 22 Str: 9 XL: 17 Next: 39% Magic: 3/33 EV: 19 Int: 31 God: Elyvilon [***...] Gold: 2916 SH: 9 Dex: 14 Spells: 5/41 levels left rFire + + + SeeInvis . P - staff of fire {!astaff} rCold + . . Faith . H - +2 buckler "Anoisius" {rF+ rC+ rCorr Slay+2} rNeg . . . Spirit . A - +5 ring mail "Paoleusi" {rElec rF+ Int+3 Dex-2} rPois + Reflect . l - +0 helmet of the Wilderness {Dex+4} rElec + Harm . G - +2 cloak {Will+} rCorr + Rampage . V - +1 pair of gloves Will ++... c - +0 pair of boots Stlth ++++...... a - amulet of magic regeneration {@e2} HPRegen 0.32/turn m - +4 ring of evasion MPRegen 0.63/turn K - +6 ring of intelligence @: spiked, studying 2 skills A: fangs 1, strong nose, distributed training, mutation resistance 1, poison resistance a: Renounce Religion, Purification, Heal Other, Heal Self You were on level 2 of the Spider Nest. You worshipped Elyvilon. Elyvilon was most pleased with you. You visited 7 branches of the dungeon, and saw 29 of its levels. You also visited: Bailey and Gauntlet. You collected 3240 gold pieces. You spent 324 gold pieces at shops. Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. You are somewhat resistant to further mutation. Your system is resistant to poisons. (rPois) Skills: + Level 11.6 Fighting + Level 11.6 Short Blades + Level 11.6 Long Blades + Level 11.6 Axes + Level 11.6 Maces & Flails + Level 11.6 Polearms + Level 11.6 Staves + Level 11.6 Slings + Level 11.6 Bows + Level 11.6 Crossbows + Level 11.6 Throwing + Level 12.9 Armour + Level 12.5 Dodging + Level 12.3 Stealth + Level 11.6 Shields + Level 11.6 Unarmed Combat + Level 12.6 Spellcasting + Level 10.1 Conjurations + Level 9.8 Hexes + Level 9.8 Summonings + Level 9.8 Necromancy + Level 9.8 Translocations + Level 9.8 Transmutations + Level 11.2 Fire Magic + Level 9.8 Ice Magic + Level 9.8 Air Magic + Level 9.8 Earth Magic + Level 9.8 Poison Magic + Level 15.6 Invocations + Level 11.6 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Inner Flame Hex/Fire 91% N/A 1% 3 c - Scorch Fire 100% 2d10 1% 2 d - Conjure Flame Conj/Fire 91% 6-21 1% 3 e - Flame Wave Conj/Fire 91% 2d15 1% 4 f - Blink Tloc 100% N/A 1% 2 g - Ignite Poison Fire/Tmut/Pois 90% N/A 1% 3 h - Mephitic Cloud Conj/Pois/Air 69% N/A 1% 3 i - Sticky Flame Conj/Fire 91% 2d10 1% 4 j - Summon Hydra Summ 34% N/A 67% 7 k - Olgreb's Toxic Radia Pois 69% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d11 1% 1 Pain Necr 100% 1d9 1% 1 Slow Hex 100% N/A 1% 1 Sting Tmut/Pois 100% 1d8 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Poisonous Vapours Pois/Air 100% N/A 1% 2 Sublimation of Blood Necr 69% N/A 1% 2 Wereblood Tmut 69% N/A 1% 2 Call Canine Familiar Summ 69% N/A 1% 3 Confusing Touch Hex 69% N/A 1% 3 Frozen Ramparts Ice 100% 1d12 1% 3 Lesser Beckoning Tloc 69% N/A 1% 3 Ozocubu's Armour Ice 69% N/A 1% 3 Summon Guardian Golem Hex/Summ 69% N/A 1% 3 Tukima's Dance Hex 69% N/A 1% 3 Vampiric Draining Necr 69% 2d10 1% 3 Anguish Hex/Necr 34% N/A 1% 4 Hailstorm Conj/Ice 69% 3d14 1% 4 Agony Necr 69% N/A 3% 5 Blade Hands Tmut 34% N/A 3% 5 Excruciating Wounds Necr 34% N/A 3% 5 Freezing Cloud Conj/Ice/Air 34% 6-21 3% 5 Irradiate Conj/Tmut 34% 3d24 3% 5 Manifold Assault Tloc 69% N/A 3% 5 Summon Cactus Giant Summ 34% N/A 17% 6 Dragon Form Tmut 34% N/A 67% 7 Enfeeble Hex 34% N/A 67% 7 Ozocubu's Refrigeration Ice 34% 4d11 67% 7 Inventory: Hand Weapons p - a +7 eveningstar of venom {macerare=g} (You took it off Urug on level 10 of the Dungeon) Missiles b - 2 throwing nets {=f!fthrowing} e - 6 boomerangs of dispersal {=f!fthrowing} k - 605 stones (quivered) {throwing} w - 12 javelins {throwing} B - 6 silver javelins {throwing} M - 9 curare-tipped darts {=fthrowing} Y - 10 poisoned darts {throwing} Armour c - a +0 pair of boots (worn) (You found it on level 3 of the Lair of Beasts) l - the +0 helmet of the Wilderness (worn) {Dex+4} (You found it in a Gauntlet) Dex: It affects your dexterity (+4). A - the +5 ring mail "Paoleusi" (worn) {rElec rF+ Int+3 Dex-2} (You found it on level 3 of the Dungeon) Int: It affects your intelligence (+3). Dex: It affects your dexterity (-2). rF: It protects you from fire. rElec: It insulates you from electricity. G - a +2 cloak of willpower (worn) (You took it off Maurice on level 10 of the Dungeon) H - the +2 buckler "Anoisius" (worn) {rF+ rC+ rCorr Slay+2} (You acquired it in a bailey) Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. V - a +1 pair of gloves (worn) (You bought it in a shop on level 1 of the Elven Halls) X - the +1 robe of Daneh {rPois rC++ Regen+} (You found it on level 1 of the Spider Nest) rC: It greatly protects you from cold. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Magical Staves P - a staff of fire (weapon) {!astaff} (You found it on level 14 of the Dungeon) Jewellery a - an amulet of magic regeneration (around neck) {@e2} (You found it on level 3 of the Lair of Beasts) h - a ring of resist corrosion (You found it on level 1 of the Spider Nest) m - a +4 ring of evasion (left hand) (You found it on level 12 of the Dungeon) o - an amulet of the acrobat (You found it on level 6 of the Lair of Beasts) K - a +6 ring of intelligence (right hand) (You found it on level 4 of the Lair of Beasts) N - a +6 ring of intelligence (You took it off a centaur warrior on level 14 of the Dungeon) S - a ring of magical power (You found it on level 6 of the Dungeon) W - an amulet of faith {!P} (You took it off a human on level 13 of the Dungeon) Wands g - a wand of charming (6) (You took it off Joseph on level 10 of the Dungeon) O - a wand of acid (7) (You found it on level 5 of the Dungeon) Q - a wand of flame (24) (You found it on level 7 of the Dungeon) Scrolls d - a scroll of enchant weapon i - 3 scrolls of brand weapon n - a scroll of immolation {!r!r} q - 3 scrolls of vulnerability {!r!r} t - 7 scrolls of fog u - a scroll of holy word v - 6 scrolls of magic mapping {!r} x - 13 scrolls of teleportation {@r4} y - 4 scrolls of enchant armour C - 9 scrolls of blinking {!r} D - 2 scrolls of identify {@r1} R - 2 scrolls of amnesia Potions f - a potion of mutation {!q} r - 8 potions of might s - 12 potions of curing {@q1} z - 4 potions of brilliance E - a potion of lignification {!q} F - 3 potions of resistance I - 4 potions of invisibility J - 4 potions of flight L - 3 potions of berserk rage {unknown} T - 4 potions of cancellation U - 2 potions of haste {@q3} Z - 2 potions of magic Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (6/6) D:8 Swamp (1/4) Lair:2 Spider (2/4) Lair:2 Slime (0/5) Lair:6 Orc (2/2) D:11 Elf (2/3) Orc:2 Vaults (0/5) D:13 Bailey (visited) Gauntlet (visited) Depths: D:15 Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul The Shining One Beogh Shops: D:4 ? Orc:1 * Orc:2 (:*[ Elf:1 [ Annotations: D:12 1 exclusion D:13 1 exclusion D:14 1 exclusion D:15 1 exclusion Lair:1 2 transporters Lair:3 1 exclusion Lair:4 1 exclusion Lair:5 1 exclusion Lair:6 2 exclusions Spider:1 1 exclusion ....... ....#.. ####....... ##....#...... #...#........ ##........... #..........s. #^s.