Dungeon Sprint DCSS version 0.29-a0-362-g5854e031c7 (webtiles) character file. Game seed: 14400220335880663784 0 spaghetti the Skirmisher (level 1, 23/23 HPs) Began as a Gnoll Wanderer on Apr 30, 2022. Quit the game in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:10 (0 turns). spaghetti the Skirmisher (Gnoll Wanderer) Turns: 0, Time: 00:00:10 Health: 23/23 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 4 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 dagger {short} rCold . . . Faith . d - +0 buckler rNeg . . . Spirit . f - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were in the Dungeon. You visited 1 branch Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Skills: + Level 6.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 4.4 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 4.4 Throwing + Level 2.3 Armour + Level 2.3 Dodging + Level 0.0 Stealth + Level 2.3 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +2 dagger (weapon) {short} c - a +0 hunting sling {sling} Missiles b - 3 curare-tipped darts (quivered) {=fthrowing} Armour d - a +0 buckler (worn) f - a +0 robe (worn) Scrolls l - a scroll of blinking {!r} Potions e - a potion of attraction {!q} g - a potion of curing {@q1} h - a potion of heal wounds {@q2} i - a potion of haste {@q3} j - 2 potions of magic k - a potion of berserk rage {!q} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: #### #@.# #..+ #..# #..# #..# #..# #⌠⌠# #### There were no monsters in sight! Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4761) Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:4776) Bad channel name for runrest: 'pray:' ✅ Successfully initialized magus.rc [v1.9.6] Welcome, spaghetti the Gnoll Wanderer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger {short}, 3 curare-tipped darts {=fthrowing}, a +0 hunting sling {sling}, a +0 buckler, a potion of attraction {!q}, a +0 robe, a potion of curing {@q1}, a potion of heal wounds {@q2}, a potion of haste {@q3}, 2 potions of magic, a potion of berserk rage {!q}, a scroll of blinking {!r}. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | spaghetti the Gnoll Wanderer began the quest for the Orb. 0 | D | spaghetti set off with the following items: a +2 dagger | {short}, 3 curare-tipped darts {=fthrowing}, a +0 hunting | sling {sling}, a +0 buckler, a potion of attraction {!q}, a | +0 robe, a potion of curing {@q1}, a potion of heal wounds | {@q2}, a potion of haste {@q3}, 2 potions of magic, a | potion of berserk rage {!q}, a scroll of blinking {!r} 0 | D | Reached XP level 1. HP: 23/23 MP: 1/1 0 | D | magus.rc [v1.9.6] 0 | D | Quit the game Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+