Dungeon Crawl Stone Soup version 0.29-a0-371-g91724d5b39 (webtiles) character file. Game seed: 1028002300029771681 0 spaghetti the Vexing (level 1, 13/13 HPs) Began as a Gnoll Wanderer on May 2, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). spaghetti the Vexing (Gnoll Wanderer) Turns: 0, Time: 00:00:04 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 dagger {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 2.3 Throwing + Level 2.3 Armour + Level 2.3 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 5.3 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 4.4 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 14% N/A 13% 2 Fulminant Prism Conj/Hex 3% 3d6 65% 4 Inventory: Hand Weapons a - a +0 dagger (weapon) {short} Missiles b - 7 boomerangs (quivered) {throwing} Armour e - a +0 robe (worn) Scrolls c - a scroll of teleportation {@r4} d - a scroll of summoning Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: # .# ##.# ## #...# ##.###.#....# ............# #.@..# #....## ##.### ## There were no monsters in sight! Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4761) Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:4776) Bad channel name for runrest: 'pray:' ✅ Successfully initialized magus.rc [v1.9.6] Welcome, spaghetti the Gnoll Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {short}, 7 boomerangs {throwing}, a scroll of teleportation {@r4}, a scroll of summoning, a +0 robe; and the following spell memorised: Slow; and the following spells available to memorise: Ensorcelled Hibernation, Fulminant Prism. No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | spaghetti set off with the following items: a +0 dagger | {short}, 7 boomerangs {throwing}, a scroll of teleportation | {@r4}, a scroll of summoning, a +0 robe; and the following | spell memorised: Slow; and the following spells available | to memorise: Ensorcelled Hibernation, Fulminant Prism 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D:1 | magus.rc [v1.9.6] 0 | D:1 | Quit the game Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+