Dungeon Crawl Stone Soup version 0.29-a0-371-g91724d5b39 (webtiles) character file. Game seed: 10672401356041606971 3 spaghetti the Insei (level 1, 20/20 HPs) Began as a Gnoll Wanderer on May 2, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (92 turns). spaghetti the Insei (Gnoll Wanderer) Turns: 92, Time: 00:00:15 Health: 20/20 AC: 4 Str: 9 XL: 1 Next: 50% Magic: 1/1 EV: 13 Int: 8 God: Gold: 9 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 hunting sling {sling} rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . c - +0 pair of gloves Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 4.4 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 2.3 Armour + Level 4.4 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 4.4 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.1 Invocations + Level 2.3 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +2 hunting sling (weapon) {sling} Missiles f - 14 stones {throwing} Armour c - a +0 pair of gloves (worn) e - a +0 leather armour (worn) Scrolls b - a scroll of vulnerability {!r!r} g - a scroll of identify {unknown} i - a scroll of fear {unknown} Potions d - a potion of attraction {!q} h - a potion of resistance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ....#..........#....# ....................##### .........)..........#.... .†....................... ...#.#.................# ...#.#.#########.#.)##.# #..# #. #............ #..# #.#####.####..###.# #..# #..........@........ #..# #######.####...#.... #..# ∆ #.# ......# ...# #.# ...#..# ...# #.# .#.#..# ...# #.. .#.# # ...# ... .# . ...# ## .# .# ...# There were no monsters in sight! Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4761) Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:4776) Bad channel name for runrest: 'pray:' ✅ Successfully initialized magus.rc [v1.9.6] Welcome, spaghetti the Gnoll Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hunting sling {sling}, a scroll of vulnerability {!r!r}, a +0 pair of gloves, a potion of attraction {!q}, a +0 leather armour. You open the gate. There is an open gate here. Key pressed, stopping explore. A quokka comes into view. A quokka is nearby! A quokka is nearby! You shoot a sling bullet. The sling bullet closely misses the quokka. You shoot a sling bullet. The sling bullet hits the quokka. You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! f - 14 stones {throwing} g - a scroll labelled TEONTUE EXONNU You open the door. There is an open door here. A kobold comes into view. It is wielding a +0 club. The kobold shouts! An endoplasm comes into view. There are monsters nearby! There are monsters nearby! You shoot a sling bullet. The sling bullet barely misses the endoplasm. The endoplasm quivers. You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 9 gold pieces. Things that are here: a +0 club {mace}; a kobold corpse h - a puce potion i - a scroll labelled ULEICAT PYDE Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Fire: Hunting sling || 6 Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | spaghetti set off with the following items: a +2 hunting | sling {sling}, a scroll of vulnerability {!r!r}, a +0 pair | of gloves, a potion of attraction {!q}, a +0 leather armour 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 0 | D:1 | magus.rc [v1.9.6] 92 | D:1 | Quit the game Vanquished Creatures An endoplasm (D:1) A quokka (D:1) A kobold (D:1) 3 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 94 | 94 | 0 | 0 | 80 | 1 | 94.0 | Dungeon | 94 | 94 | 0 | 0 | 80 | 1 | 94.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 94 daAuts