Dungeon Crawl Stone Soup version 0.29-a0-477-g62b78b4225 (webtiles) character file. Game seed: 2610778460783952385 33 spaghetti the Magician (level 3, 26/28 HPs) Began as a Djinni Necromancer on May 24, 2022. Was a Follower of Zin. Quit the game on level 2 of the Dungeon. The game lasted 00:02:32 (1979 turns). spaghetti the Magician (Djinni Necromancer) Turns: 1979, Time: 00:02:33 Health: 26/28 AC: 2 Str: 7 XL: 3 Next: 47% Gold: 12 EV: 12 Int: 18 God: Zin [*.....] SH: 0 Dex: 13 rFire + + . SeeInvis . e - +0 whip {mace} rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn b - ring of willpower MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Recite, Donate Gold You were on level 2 of the Dungeon. You worshipped Zin. Zin was aware of your devotion. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. You donated 1 gold pieces to Zin. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 1.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 0.0 Invocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotize Necr 64% 1d7 3% 1 b - Vampiric Draining Necr 16% 2d7 10% 3 c - Animate Dead Necr 16% N/A 32% 4 d - Agony Necr 16% N/A 67% 5 e - Sandblast Erth 32% 2d9 3% 1 Your spell library was empty. Inventory: Hand Weapons e - a +0 whip (weapon) {mace} (You took it off a kobold on level 1 of the Dungeon) Missiles d - 34 stones {throwing} Armour a - a +0 robe (worn) Jewellery b - a ring of willpower (left hand) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of vulnerability {unknown} g - a scroll of identify {unknown} h - 2 scrolls of poison {unknown} i - a scroll of teleportation {unknown} k - a scroll of amnesia {unknown} m - a scroll of fog {unknown} Potions f - a potion of curing {unknown} j - 2 potions of berserk rage {unknown} l - a potion of mutation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin .$ #. #. #.# #.# #.# ####h### ###....@.###### ....#....b..... # #.....###### ##...## ##.## #.# #.# ##'## ##...## You could see a jackal and a bat. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A kobold is nearby! You miss the kobold. The kobold closely misses you. You hit the kobold. You kill the kobold! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is a faded altar of an unknown god here. You cannot tell which god this altar belongs to. Convert to them anyway? Zin accepts your prayer! Zin welcomes you! You pay a tithe of 1 gold. You can now donate money to Zin. You can now recite Zin's Axioms of Law. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. Things that are here: a +0 short sword {short}; a kobold corpse 😎 HP[+1] Your hp is fully restored (28). There is a glowing silver altar of Zin here. l - a sedimented dark potion h - 2 scrolls labelled HEMNAILAEL (gained 1) m - a scroll labelled TAUKIGRUINIL d - 34 stones {throwing} (gained 23) You reach down and open the door. There is an open door here. A jackal comes into view. The jackal barks! A bat comes into view. A jackal comes into view. You hit the jackal. The jackal barely misses you. x2 You miss the jackal. The jackal closely misses you. You closely miss the jackal. The jackal closely misses you. The jackal barely misses you. You barely miss the jackal. The jackal misses you. You barely miss the jackal. The jackal bites you but does no damage. The jackal misses you. You hit the jackal. You kill the jackal! The bat closely misses you. The jackal stops to sniff the ground. You hit the jackal but do no damage. The bat hits you but does no damage. The jackal bites you but does no damage. You miss the jackal. The bat barely misses you. The bat hits you but does no damage. The jackal closely misses you. The jackal bites you. 😕 HP[-1] You take 1 damage, and now have 27/28 hp. You hit the jackal but do no damage. The bat hits you but does no damage. The jackal bites you but does no damage. You barely miss the jackal. The bat hits you. The jackal closely misses you. The jackal bites you but does no damage. 😕 HP[-1] You take 1 damage, and now have 26/28 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Necrotize (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting this spell will place you under penance. Really cast? Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.6 Action || total -------------------------++------- Melee: Unarmed || 21 Punch || 1 Whip || 53 Cast: Necrotize || 38 Stab: Sleeping || 2 Armor: Robe || 17 Dodge: Dodged || 79 Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_basic D:2: minmay_angry_zag, layout_loops_corners, ebering_ecumenical_altar_box Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Djinni Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | magus.rc [v1.9.6] 244 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 245 | D:1 | Reached skill level 1 in Fighting 1355 | D:1 | Reached XP level 3. HP: 20/27 MP: 0/0 1355 | D:1 | Learned a level 1 spell: Sandblast 1925 | D:2 | Found a faded altar of an unknown god. 1935 | D:2 | Prayed at the altar of an unknown god. 1935 | D:2 | Became a worshipper of Zin the Law-Giver 1935 | D:2 | Reached * piety under Zin 1979 | D:2 | Quit the game Vanquished Creatures A dart slug (D:1) A ball python (D:1) 4 bats (D:1) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) A jackal (D:2) 2 quokkas (D:1) A frilled lizard (D:1) 4 kobolds 3 rats (D:1) 28 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 48 | 0 | 0.0 | 28 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 45 | 0 | 0.0 | 26 | 0 | 0.0 D:2 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1983 | 1957 | 26 | 168 | 1549 | 2 | 991.5 | Dungeon | 1983 | 1957 | 26 | 168 | 1549 | 2 | 991.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1928 daAuts D:2: 55 daAuts