Dungeon Crawl Stone Soup version 0.29-a0-1052-g6990b1bffc (webtiles) character file. Game seed: 18021877416192913082 4 spaghetti the Caller (level 1, -1/16 HPs) Began as an Ogre Summoner on Aug 18, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (302 turns). spaghetti the Caller (Ogre Summoner) Turns: 302, Time: 00:00:27 Health: -1/16 AC: 3 Str: 11 XL: 1 Next: 70% Magic: 1/3 EV: 9 Int: 16 God: Gold: 6 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Skills: - Level 1.7 Dodging - Level 1.4 Stealth - Level 2.4 Spellcasting + Level 3.9 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 14% N/A 6% 2 Call Canine Familiar Summ 14% N/A 12% 3 Summon Guardian Golem Hex/Summ 8% N/A 26% 3 Summon Lightning Spire Summ/Air 8% N/A 65% 4 Inventory: Hand Weapons e - a +0 sling (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} f - a scroll of vulnerability {unknown} Potions b - a potion of magic d - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5697 Altars: # ## ## # .. ##. ##. .# #.# #... ##.# ### ##. .....#####.## ##.## ## ....)...#...#####...## # #@rr#.......#..# #h#...#####...## #.##.## ##.## #.##.# #.# #.##.# #.# ..##.# #.# ####.# ##.## ## ...#####...###. .#.......#..... You could see a jackal (ally target), a friendly quokka (summoned) and a friendly rat (summoned). Message History 😕 HP[-1] You take 1 damage, and now have 15/16 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the giant cockroach. You punch the giant cockroach. Your bat barely misses the giant cockroach. Your bat hits the giant cockroach. The giant cockroach dies! You see here a giant cockroach corpse. Your quokka disappears in a puff of smoke! Your bat disappears in a puff of smoke! Key pressed, stopping explore. Key pressed, stopping explore. f - a scroll labelled RAABBIE COHU 😎 HP[+1] MP[+2] Your hp is fully restored (16). Your mp is fully restored (3). A jackal comes into view. A jackal is nearby! A jackal is nearby! The jackal barks! You hear a bark! A ball python comes into view. The jackal bites you. 😕 HP[-3] You take 3 damage, and now have 13/16 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The ball python bites you. 😮 HP[-2] You take 2 damage, and now have 11/16 hp. You hit the ball python. You kill the ball python! The jackal bites you. The jackal bites you but does no damage. 😮 HP[-1] You take 1 damage, and now have 10/16 hp. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The jackal closely misses you. 😮 MP[-1] You lost 1 mp, and now have 2/3 mp. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The jackal barely misses you. The jackal closely misses you. 😮 MP[-1] You lost 1 mp, and now have 1/3 mp. You barely miss the jackal. You punch the jackal. The jackal completely misses you. Your rat barely misses the jackal. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Your rat misses the jackal. 😨 HP[-3] You take 3 damage, and now have 7/16 hp. You completely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your rat closely misses the jackal. 😨 HP[-2] You take 2 damage, and now have 5/16 hp. You closely miss the jackal. The jackal closely misses you. Your rat bites the jackal. You hit the jackal but do no damage. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your rat bites the jackal. 😱 HP[-2] You take 2 damage, and now have 3/16 hp. You hit the jackal but do no damage. The jackal bites you but does no damage. Your rat barely misses the jackal. 😱 HP[+1] You closely miss the jackal. The jackal closely misses you. x2 Your rat bites the jackal. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your rat bites the jackal. 😱 HP[-2] You take 2 damage, and now have 2/16 hp. You barely miss the jackal. The jackal bites you. You die... Action || total -------------------------++------- Melee: Unarmed || 13 Punch || 2 Cast: Summon Small Mamm || 8 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 10 Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_corners, minmay_misc_feat_tower, roderic_lattice_a Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spaghetti the Ogre Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 298 | D:1 | HP: 3/16 [jackal (2)] 302 | D:1 | Slain by a jackal Vanquished Creatures A ball python (D:1) A rat (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) A giant cockroach (D:1) A rat (D:1) 3 creatures vanquished. Grand Total: 5 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 302 | 302 | 0 | 0 | 250 | 1 | 302.0 | Dungeon | 302 | 302 | 0 | 0 | 250 | 1 | 302.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 302 daAuts