Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 8694545893738139667 84 spardeous the Conjurer (level 4, -5/33 HPs) Began as a Demigod Conjurer on Aug 2, 2023. Slain by a water moccasin (9 damage) ... in a sewer. The game lasted 00:02:24 (2777 turns). spardeous the Conjurer (Demigod Conjurer) Turns: 2777, Time: 00:02:25 Health: -5/33 AC: 3 Str: 8 XL: 4 Next: 3% Magic: 0/10 EV: 12 Int: 24 God: Gold: 129 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . m - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois + r - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of poison resistance HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (-5 -> -13) A: high MP 1, forlorn, divine attributes a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 129 gold pieces. Inventory: Hand Weapons m - a +0 dagger (weapon) Armour a - a +0 robe (worn) r - a +0 helmet (worn) Jewellery f - a ring of poison resistance (left hand) Scrolls d - 4 scrolls of identify {unknown} e - a scroll of brand weapon {unknown} j - a scroll of amnesia {unknown} k - 3 scrolls of teleportation {unknown} l - 2 scrolls of fear {unknown} o - 3 scrolls of silence {unknown} Potions b - a potion of magic c - a potion of cancellation {unknown} g - a potion of lignification {unknown} h - a potion of might {unknown} i - a potion of flight {unknown} n - a potion of curing {unknown} p - a potion of haste {unknown} q - 2 potions of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 4.8 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 14% 2d5 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 6% N/A 17% 2 Summon Guardian Golem Hex/Summ 3% N/A 34% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Animate Dead Necr 3% N/A 75% 4 Dispel Undead Necr 3% 3d7 75% 4 Death Channel Necr 1% N/A 100% 6 Haunt Necr/Summ 1% N/A 100% 7 Orb of Destruction Conj 13% 9d7 100% 7 Spellforged Servitor Conj/Summ 7% N/A 100% 7 Infestation Necr 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Shops: D:1 [ D:2 [ Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The water moccasin closely misses you. You take 3 damage, and have 27/33 hp. You now have 4/10 mp. The searing ray hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. The water moccasin misses you. You take 6 damage, and have 21/33 hp. You now have 3/10 mp. The searing ray hits the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you. You take 3 damage, and have 18/33 hp. You now have 2/10 mp. The searing ray misses the water moccasin. You finish channelling your searing ray. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin misses you. You take 4 damage, and have 14/33 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 66% to hit) The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. You take 4 damage, and have 10/33 hp. You now have 0/10 mp. Without enough magic to sustain it, your searing ray dissipates. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin completely misses you. Unknown command. You take 3 damage, and have 7/33 hp. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! You die... . ############.... ∩.......@S!..... #######.####.... #.# . #.# #.# #.# #.# ##.## ##...## You could see a water moccasin. Vanquished Creatures 2 adders (D:2) A worm (D:3) A dart slug (D:2) 8 bats 8 endoplasms 2 giant cockroaches (D:2) 2 goblins (D:1) A hobgoblin (D:1) 11 jackals (D:1) 5 kobolds 5 quokkas 2 ball pythons A frilled lizard (D:2) A rat (D:1) 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spardeous the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 266 | D:1 | Found Xyah's Antique Armour Emporium. 326 | D:1 | Reached skill level 4 in Conjurations 326 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 1040 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/8 1572 | D:2 | Found Wesiytz Vyek's Antique Armour Shop. 1930 | D:2 | Learned a level 2 spell: Searing Ray 2585 | D:3 | Found a glowing drain. 2715 | Sewer | Entered a sewer 2717 | Sewer | Reached XP level 4. HP: 33/33 MP: 8/10 2723 | Sewer | Learned a level 4 spell: Iskenderun's Mystic Blast 2766 | Sewer | Noticed a water moccasin 2777 | Sewer | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_loops_ring, serial_shops, shop D:2: layout_loops_corners, serial_shops, shop D:3: layout_basic, cheibrodos_sewer_entry_sluice, nicolae_goblin_pals Sewer: sewer_big_baddie Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.8 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 18 | || 18 Cast: Magic Dart | 109 | 6 || 115 Searing Ray | | 2 || 2 Armour: Robe | 10 | || 10 Dodge: Dodged | 36 | 5 || 41