Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 10819926906002129055 240 spardeous the Conjurer (level 5, -7/38 HPs) Began as a Demigod Conjurer on Aug 9, 2023. Mangled by a gnoll bouda ... wielding a +2 whip of electrocution (11 damage) ... on level 4 of the Dungeon. The game lasted 00:04:10 (4598 turns). spardeous the Conjurer (Demigod Conjurer) Turns: 4598, Time: 00:04:11 Health: -7/38 AC: 7 Str: 8 XL: 5 Next: 50% Magic: 2/12 EV: 10 Int: 24 God: Gold: 173 SH: 0 Dex: 12 Spells: 3/10 levels left rFire . . . h - staff of cold rCold + . . (no shield) rNeg . . . l - +0 ring mail rPois . (no helmet) rElec . t - +0 cloak rCorr . m - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 173 gold pieces. Inventory: Armour a - a +0 robe l - a +0 ring mail (worn) m - a +0 pair of gloves (worn) n - the +0 pair of boots of Wu Jian's Displeasure {rPois rN++ Int-4} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (-4). rPois: It protects you from poison. rN: It greatly protects you from negative energy. t - a +0 cloak (worn) u - a +0 pair of gloves Magical Staves h - a staff of cold (weapon) Jewellery c - a ring of poison resistance y - a ring of fire Wands w - a wand of flame (17) Scrolls d - 4 scrolls of identify {unknown} f - a scroll of fear {unknown} o - a scroll of enchant weapon {unknown} p - 2 scrolls of teleportation {unknown} q - a scroll of blinking {unknown} v - a scroll of silence {unknown} x - a scroll of amnesia {unknown} z - a scroll of vulnerability {unknown} Potions b - a potion of magic e - 2 potions of heal wounds {unknown} g - a potion of mutation {unknown} i - 2 potions of haste {unknown} j - a potion of invisibility {unknown} k - a potion of attraction {unknown} r - 2 potions of curing {unknown} s - a potion of flight {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.2 Spellcasting + Level 5.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 62% 2d6 4% 2 c - Iskenderun's Mystic Conj/Tloc 17% 2d5 69% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 30% 3 Beastly Appendage Tmut 6% N/A 32% 1 Wereblood Tmut 3% N/A 45% 2 Ozocubu's Armour Ice 5% N/A 69% 3 Spider Form Tmut/Pois 3% N/A 69% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 69% 3 Fulminant Prism Conj/Hex 8% 3d7 69% 4 Irradiate Conj/Tmut 8% 3d14 95% 5 Animate Dead Necr 3% N/A 97% 4 Blade Hands Tmut 1% N/A 100% 5 Metabolic Englaciation Hex/Ice 2% N/A 100% 5 Simulacrum Ice/Necr 2% N/A 100% 6 Starburst Conj/Fire 8% 6d4 100% 6 Dragon Form Tmut 1% N/A 100% 7 Haunt Necr/Summ 1% N/A 100% 7 Infestation Necr 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:4 Annotations: D:3 3 runed translucent doors, jujuben's ghost, amateur GrEE Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! You now have 5/12 mp. The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is lightly wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. A gnoll comes into view. It is wielding a +0 halberd. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. You now have 4/12 mp. You climb upwards. There is a stone staircase leading down here. The gnoll bouda attacks as you move away! The gnoll bouda misses you. Your attacks no longer feel as feeble. The gnoll bouda attacks as you move away! The gnoll bouda hits you with a +2 whip of electrocution! You take 11 damage, and have 27/38 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +2 whip of electrocution and wearing a +0 leather armour (lightly wounded, 82% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. (Press . to maintain the ray.) The gnoll bouda hits you with a +2 whip of electrocution. You are electrocuted!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 21 damage, and have 7/38 hp. MASSIVE DAMAGE!! You now have 3/12 mp. The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +2 whip of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... .).......#...≈≈≈....# ..................### ##### ##.##.##...........## #...## .......#............###....# ..........##..........##...## ⌠...⌠..##.##......#...#.....## .......##.##......#..........## ..>.......##..........>..##...# .......#........@g....>...[...# ⌠...⌠..#...#.......#.........## ...........##..##.####.......# .......#....#....#####......## ##.##.##..........#....##....# ...#...........<..(.........## ......##....................# #.....###.................### ###.#####.###..#...........## You could see a gnoll bouda. Vanquished Creatures An orc priest (D:4) 3 orc wizards 3 adders A gnoll (D:5) A dart slug (D:3) 14 orcs 10 ball pythons 3 endoplasms (D:2) A giant cockroach (D:3) 11 goblins 10 hobgoblins 2 jackals (D:1) 3 quokkas 5 bats A frilled lizard (D:1) 7 kobolds 3 rats 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spardeous the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 323 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 326 | D:1 | Learned a level 2 spell: Searing Ray 480 | D:1 | Reached skill level 4 in Conjurations 1266 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/9 1678 | D:2 | Identified the +0 pair of boots of Wu Jian's Displeasure | {rPois rN++ Int-4} 2554 | D:3 | Reached XP level 4. HP: 33/33 MP: 6/11 2921 | D:3 | Found a runed translucent gate. 2921 | D:3 | Found a runed translucent gate. 2921 | D:3 | Found a runed translucent gate. 2924 | D:3 | Noticed jujuben's ghost (amateur GrEE) 3775 | D:4 | Reached skill level 5 in Conjurations 3884 | D:4 | Reached XP level 5. HP: 13/38 MP: 7/12 4110 | D:4 | Found a staircase to the Ecumenical Temple. 4566 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4577 | D:5 | Entered Level 5 of the Dungeon 4598 | D:4 | Mangled by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_loops_cross, minmay_ruptured D:2: layout_loops_ring, chequers_serial_rivers_small_3 D:3: layout_basic, chequers_temple_overflow_minitemple, serial_curves, eino_curves_02, eino_curves_03, eino_curves_01, eino_curves_04, gammafunk_ghost_split, kennysheep_generic_room_13 D:4: layout_cave_pools, nicolae_overflow_crystal_walls, minmay_temple_entry_large_hall, corexii_item_surrounded_by_moat, kennysheep_cluttered_room D:5: layout_cave_pools, serial_shops, nicolae_diamond_shop, shop, minmay_misc_feat_tiny Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 3 | 3.2 Conjurations | 4 5 | 5.7 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 92 | 63 || 155 Searing Ray | | 8 || 8 Armour: Ring mail | 1 | 15 || 16 Dodge: Dodged | 3 | 18 || 21