Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 8445447589575363319 31 spardeous the Conjurer (level 2, 18/18 HPs) Began as a Demigod Conjurer on Aug 9, 2023. Got out of the dungeon alive. The game lasted 00:00:46 (1091 turns). spardeous the Conjurer (Demigod Conjurer) Turns: 1091, Time: 00:00:47 Health: 18/18 AC: 2 Str: 8 XL: 2 Next: 90% Magic: 8/8 EV: 12 Int: 20 God: Gold: 63 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: random rage (3%) @: hasted, invisible, very quick A: high MP 1, forlorn, divine attributes, talons 1, berserk 1, clumsy 1, frail 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 63 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of identify Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You have sharp toenails. You sometimes lose your temper in combat. You are clumsy. (Dex -2) You are frail. (-10% HP) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Done exploring. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Okay, then. It was a potion of mutation. You feel extremely strange. You feel clumsy. You feel frail. You feel a little pissed off. Your toenails lengthen and sharpen. You take 2 damage, and have 18/18 hp. It was a potion of haste. You feel yourself speed up. Okay, then. Okay, then. It was a potion of invisibility. You fade into invisibility! Okay, then. As you read the scroll labelled YTHYTRO PIACKE, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. As you read the scroll labelled SAUFFEENI, it crumbles to dust. It is a scroll of identify. You don't currently have any unidentified items. Your surroundings suddenly seem different. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) There is a large open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ....# #........)........++.....+. .######.###.............##.....#. ..#...>..................######## #.#.###.###..##''##......## #.#.#...#...##~..~##...#..### #.#.#.##..####~~~~####..#...# #.#.#.#..##############..##.##### #.#...#.####≈~~~~~~≈####.##.#.... ...##.#.# #~~~..@.~~~# #.##.#.... ...#.†#.# #..........# #......... ...#..#.# #'##....##'# #...#..).. #'#.....###..##''##..###...##.... #.###..###⌠..#....#..⌠###..#.)... #.##..########....########...#### #.##.###≈~~..........~~≈###.##### #.##.#≈≈≈~...#........~≈≈≈#.#.... #..#.~~~~........~##...~~~~...... There were no monsters in sight! Vanquished Creatures 2 bats (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 5 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 5 ball pythons (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spardeous the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 301 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 494 | D:1 | Reached skill level 4 in Conjurations 1053 | D:1 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 1053 | D:1 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 1053 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 1053 | D:1 | Gained mutation: You have sharp toenails. [potion of | mutation] 1091 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_basic, minmay_pentomino_s4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 51 Use: Potion || 3 Scroll || 2 Armour: Robe || 1 Dodge: Dodged || 8