Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 15032903935078527727 24 spardeous the Conjurer (level 2, 20/20 HPs) Began as a Demigod Conjurer on Aug 11, 2023. Got out of the dungeon alive. The game lasted 00:00:39 (1239 turns). spardeous the Conjurer (Demigod Conjurer) Turns: 1239, Time: 00:00:39 Health: 20/20 AC: 2 Str: 6 XL: 2 Next: 60% Magic: 7/7 EV: 12 Int: 20 God: Gold: 139 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mighty A: high MP 1, forlorn, divine attributes, weak 1, wild magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 139 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - 2 potions of magic g - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 7% 2 Dazzling Flash Conj/Hex 26% N/A 28% 3 Fulminant Prism Conj/Hex 6% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You are weak. (Str -2) Your spells are a little harder to cast, but a little more powerful. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You aren't carrying any scrolls. You aren't carrying any scrolls. Unknown command. You aren't carrying any scrolls. Unknown command. Okay, then. Okay, then. It was a potion of might. You feel very mighty all of a sudden. It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. You feel weaker. It was a potion of heal wounds. You feel much better. It was a potion of flight. You feel very buoyant. You fly up into the air. You are starting to lose your buoyancy. You see here a +0 club. You float gracefully downwards. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..##...#...##+#########.##.###### ...'.....................#....... ####...######.#########..######## .......# #.'.#...............# .......# #.#.#.####..........# ......## #.#.#.####..........# ......# #.#.#..##.###.###.### ......# #.#.####............. ......# #.'.@##..##.###.###.# ......# #.#.####.#........... ##'#### ####.#.# ##...##.###.##. #.# #....#[# ##.#.#.......#. #.# #.##.#.# #..#...##.##... #.# #.##.+.# ##.#.#.#...#)#. #.# #.###### #...#...#...#. #.# #.# ##.#.#.#...#.#. #.# #.# #..#...##.##... There were no monsters in sight! Vanquished Creatures 2 bats (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) 4 ball pythons (D:1) 3 goblins (D:1) 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spardeous the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 266 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 647 | D:1 | Reached skill level 4 in Conjurations 1190 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1190 | D:1 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 1239 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic, nicolae_concentric_dashed_squares_wild, minmay_heptomino_l4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.3 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 13 Cast: Magic Dart || 38 Use: Potion || 4 Armour: Robe || 2 Dodge: Dodged || 8