Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 10236976494198872941 210 spardeous the Conjurer (level 5, -2/38 HPs) Began as a Demigod Conjurer on Aug 12, 2023. Slain by a river rat (3 damage) ... in a sewer. The game lasted 00:04:12 (2829 turns). spardeous the Conjurer (Demigod Conjurer) Turns: 2829, Time: 00:04:13 Health: -2/38 AC: 3 Str: 8 XL: 5 Next: 30% Magic: 19/22 EV: 11 Int: 26 God: Gold: 94 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . u - +6 mace of Valuable Assets {freeze, MP+9 Int+2} rCold . . . (no shield) rNeg + . . t - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of positive energy HPRegen 0.26/turn (no ring) MPRegen 0.18/turn %: no passive effects @: mighty A: high MP 1, forlorn, divine attributes a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 94 gold pieces. Inventory: Hand Weapons d - a +0 dagger j - a +2 antimagic dagger u - the +6 mace of Valuable Assets (weapon) {freeze, MP+9 Int+2} (You found it on level 3 of the Dungeon) Int: It affects your intelligence (+2). MP: It affects your magic capacity (+9). Armour a - a +0 robe t - a +0 leather armour (worn) Jewellery e - a ring of positive energy (left hand) Scrolls f - 4 scrolls of identify {unknown} i - a scroll of vulnerability {unknown} k - 2 scrolls of immolation {unknown} l - a scroll of butterflies {unknown} m - 2 scrolls of enchant weapon {unknown} n - 2 scrolls of teleportation {unknown} o - a scroll of magic mapping {unknown} q - 3 scrolls of fear {unknown} s - a scroll of poison {unknown} v - a scroll of fog {unknown} w - a scroll of noise {unknown} Potions b - a potion of magic g - a potion of cancellation h - a potion of curing {unknown} p - a potion of invisibility {unknown} r - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.6 Spellcasting + Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 14% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 36% 3 Fulminant Prism Conj/Hex 9% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 41% 4 Lee's Rapid Deconstruct Erth 2% 3d4* 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You take 12 damage, and have 26/38 hp. MASSIVE DAMAGE!! You now have 20/22 mp. The river rat attacks as you move away! The river rat bites you! You take 7 damage, and have 19/38 hp. The river rat attacks as you move away! The river rat completely misses you. The river rat bites you! * * * LOW HITPOINT WARNING * * * There is a large open door here. You take 7 damage, and have 12/38 hp. It was a potion of cancellation. You feel magically purged. The river rat closely misses you. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (heavily wounded, 77% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat, p - river rat Aim: a river rat (77% to hit) The searing ray hits the river rat. The river rat is almost dead. The searing ray hits the river rat! The river rat is almost dead. (Press . to maintain the ray.) The river rat bites you. * * * LOW HITPOINT WARNING * * * The river rat bites you. * * * LOW HITPOINT WARNING * * * The river rat twitches its whiskers. You take 11 damage, and have 1/38 hp. MASSIVE DAMAGE!! You now have 19/22 mp. It was a potion of might. You feel very mighty all of a sudden. The river rat bites you. You die... ############≈≈≈# ~~~..~~~~†~~~.~# ≈≈≈≈≈≈~~≈≈≈≈≈≈~# ~~~~~~~~~~~~~≈~# ≈~####~~####~≈~# #~.# #.≈~# #~~# #.≈~# # #..####~≈.# #.#..#@##.≈~# #.'..rr##~≈~# #.'..'r##~≈.# #.#..#!##~≈~# ###..####~≈~# #..# #~≈~# #..# #~≈~# #..# #~≈~# +..+ #~≈.# You could see 3 river rats. Vanquished Creatures An orc wizard (D:3) 8 adders 2 river rats 4 worms A dart slug (D:1) 4 orcs (D:3) 5 ball pythons 6 bats 5 endoplasms 5 giant cockroaches 10 goblins 4 hobgoblins 2 jackals (Sewer) 5 quokkas 7 frilled lizards 4 kobolds 8 rats 81 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spardeous the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 288 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 534 | D:2 | Reached skill level 4 in Conjurations 546 | D:2 | Learned a level 2 spell: Searing Ray 840 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/9 2258 | D:3 | Reached XP level 4. HP: 33/33 MP: 5/11 2303 | D:3 | Identified the +6 mace of Valuable Assets {freeze, MP+9 | Int+2} 2439 | D:3 | Reached XP level 5. HP: 25/38 MP: 7/13 2447 | D:3 | Reached skill level 5 in Conjurations 2480 | D:3 | Found a glowing drain. 2492 | Sewer | Entered a sewer 2828 | Sewer | HP: 1/38 [river rat (6)] 2829 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic, kennysheep_flooded_box, minmay_misc_feat_five, minmay_nonomino_d4 D:2: layout_basic, chequers_serial_rivers_room_b D:3: layout_basic, lightli_sewer_entry_pipes, dreamdust_ecumenical_altar_statues, minmay_diced_spiral Sewer: sewer_fruit_machine Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 2 3 | 3.6 Conjurations | 4 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 20 | 3 || 23 Mace | | 26 || 26 Cast: Magic Dart | 92 | 30 || 122 Searing Ray | 1 | 10 || 11 Use: Potion | | 2 || 2 Armour: Robe | 14 | || 14 Leather armour | | 8 || 8 Dodge: Dodged | 42 | 28 || 70