Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 13350217050673028187 77 spardeous the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on Aug 12, 2023. Slain by a kobold brigand ... wielding a +0 club (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:22 (2099 turns). spardeous the Conjurer (Demigod Conjurer) Turns: 2099, Time: 00:01:23 Health: 0/26 AC: 5 Str: 8 XL: 3 Next: 92% Magic: 6/10 EV: 10 Int: 24 God: Gold: 123 SH: 0 Dex: 12 Spells: 4/7 levels left rFire + . . (no weapon) rCold + . . (no shield) rNeg . . . i - +0 ring mail rPois . (no helmet) rElec . n - scarf {rC+ rF+} rCorr . (no gloves) SInv . (no boots) Will ..... h - amulet of magic regeneration Stlth + m - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.52/turn %: no passive effects @: flying, very slightly contaminated, slowed, very slow A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 123 gold pieces. Inventory: Armour a - a +0 robe i - a +0 ring mail (worn) n - a scarf of resistance (worn) Jewellery h - an amulet of magic regeneration (around neck) m - a ring of flight (left hand) p - a ring of fire Scrolls d - a scroll of fear {unknown} e - 3 scrolls of teleportation {unknown} f - 2 scrolls of vulnerability {unknown} g - a scroll of acquirement {unknown} j - a scroll of summoning {unknown} k - a scroll of immolation {unknown} q - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of berserk rage {unknown} l - a potion of resistance {unknown} o - a potion of lignification {unknown} r - a potion of might {unknown} s - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 5% 1 b - Searing Ray Conj 50% 2d6 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 12% 1d4 34% 1 Dazzling Flash Conj/Hex 28% N/A 38% 3 Vampiric Draining Necr 3% 2d6 71% 3 Fulminant Prism Conj/Hex 7% 3d7 80% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 80% 4 Agony Necr 3% N/A 100% 5 Silence Hex/Air 1% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You feel sick. You take 2 damage, and have 9/26 hp. You now have 9/10 mp. The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. You feel sick. The kobold brigand barely misses you. x2 You take 1 damage, and have 8/26 hp. The searing ray hits the kobold brigand but does no damage. The kobold brigand is moderately wounded. You feel sick. The kobold barely misses you. The kobold brigand completely misses you. Your magical contamination has completely faded away. You take 1 damage, and have 7/26 hp. The searing ray hits the kobold brigand! The kobold brigand is heavily wounded. You finish channelling your searing ray. You feel sick. You are no longer poisoned. The kobold brigand hits you but does no damage. The kobold barely misses you. x2; The kobold brigand barely misses you. You take 1 damage, and have 6/26 hp. You now have 8/10 mp. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts (heavily wounded, 74% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold closely misses you. The kobold brigand misses you. You now have 7/10 mp. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts (heavily wounded, 74% to hit) The searing ray hits the kobold brigand. The kobold brigand is severely wounded. (Press . to maintain the ray.) The kobold brigand hits you with a +0 club! You die... ....##### #.)#≈~~~.. ....# #..#≈~~~.# ....# #..##~J..w ....# ##..#~~..# ....# #..##~..# ....# ##..# ..# ....# #..# # ....# #..# ....#### #~ #.@# .......####~~ #KK# ~###.......~~ ##.. #...#......~~ #.)# #.⌠.#......~~ #..# #...#......~~ ..##.# ≈###.......# ..# .# ≈≈.........# .###.# ≈≈.....†...# #... You could see a kobold brigand and a kobold. Vanquished Creatures 2 adders (D:2) A worm (D:2) 2 dart slugs (D:2) 3 ball pythons 4 bats 5 endoplasms (D:2) 3 giant cockroaches 5 hobgoblins 9 kobolds 2 quokkas (D:1) 5 frilled lizards 4 goblins 4 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spardeous the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 764 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 1124 | D:2 | Reached skill level 4 in Conjurations 1174 | D:2 | Learned a level 2 spell: Searing Ray 1325 | D:2 | Reached XP level 3. HP: 18/26 MP: 4/9 2090 | D:3 | Noticed a kobold brigand 2099 | D:3 | Slain by a kobold brigand Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_corners D:2: layout_loops_cross, wander_ebering_terrifying_dragon_lair D:3: cheibrodos_thug_alley, layout_basic, elyvilon_altar_3, serial_shops, shop, fountainhead Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.9 Conjurations | 4 | 4.4 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 118 Searing Ray || 2 Armour: Robe || 1 Ring mail || 3 Dodge: Dodged || 20