Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 17014813057973382173 441492 spardeous the Alchemist (level 22, -3/263 HPs) Began as a Demigod Conjurer on Aug 13, 2023. Shot with a bolt by a yaktaur captain (32 damage) ... on level 5 of the Vaults. The game lasted 03:29:11 (63932 turns). spardeous the Alchemist (Demigod Conjurer) Turns: 63932, Time: 03:29:12 Health: -3/263 AC: 36 Str: 28 XL: 22 Next: 3% Magic: 32/45 EV: 20 Int: 29 God: Gold: 3087 SH: 15 Dex: 23 Spells: 1/48 levels left rFire + + . f - +9 trident "Worm" {flame, rElec rPois Will+ Int+3} rCold + + . E - +3 warlock's mirror {omnireflect} rNeg + + . N - melded +6 scale mail of Kise {rElec rPois Int+2} rPois ∞ L - +2 helmet {Int+3} rElec + G - +1 cloak of Xannimn {Drain rElec rC+ SInv} rCorr + K - melded +0 pair of gloves of Past Mistakes {rF+ rN+} SInv + A - melded +2 pair of boots Will ++++. I - amulet "Teigruest" {RegenMP Harm Regen+ Dex+3} Stlth ++++ W - ring of the Pharaoh's Fist {rC+ Will+ Int-5 Dex+6 Slay+5} HPRegen 1.43/turn m - ring of Jaethrale {Fire +Blink rN+ rCorr Stlth+} MPRegen 0.69/turn %: harm (+30% outgoing, +20% incoming), reflection @: brilliant, statue-form, resistant, studying Short Blades, very slow A: slow and powerful, torment resistance 1, boosted hp, high MP 1, forlorn, divine attributes, large bone plates 1, thin skeletal structure 1, robust 1, wild magic 1 }: 2/15 runes: barnacled, gossamer a: End Transformation, Evoke Blink You were on level 5 of the Vaults. You were a living statue of rough stone. You visited 7 branches of the dungeon, and saw 38 of its levels. You also visited: Gauntlet, Wizlab and Desolation. You collected 5774 gold pieces. You spent 2687 gold pieces at shops. Inventory: Hand Weapons f - the +9 trident "Worm" (weapon) {flame, rElec rPois Will+ Int+3} (You found it on level 5 of the Dungeon) Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. T - the +10 arbalest "Zocop" {elec, +Blink rCorr Str+4 Int-3} (You found it on level 3 of the Vaults) Str: It affects your strength (+4). Int: It affects your intelligence (-3). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Armour a - the +6 scale mail of Claustrophobia {rC+} (You found it in the Desolation of Salt) rC: It protects you from cold. s - the +0 cloak "Oculloi" {rN+ Will+ SInv} (You acquired it on level 3 of the Elven Halls) rN: It protects you from negative energy. SInv: It lets you see invisible. Will: It increases your willpower. A - a +2 pair of boots (melded) E - the +3 warlock's mirror (worn) {omnireflect} (You acquired it on level 12 of the Dungeon) Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. G - the +1 cloak of Xannimn (worn) {Drain rElec rC+ SInv} (You found it in a Gauntlet) rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. K - the +0 pair of gloves of Past Mistakes (melded) {rF+ rN+} (You found it in a Gauntlet) rF: It protects you from fire. rN: It protects you from negative energy. L - a +2 helmet of intelligence (worn) N - the +6 scale mail of Kise (melded) {rElec rPois Int+2} (You found it on level 15 of the Dungeon) Int: It affects your intelligence (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. Magical Staves v - the staff of conjuration "Zestromm" {Str-3 Int+2 SInv Stlth+} (You found it on level 4 of the Lair of Beasts) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-3). Int: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery m - the ring of Jaethrale (right fist) {Fire +Blink rN+ rCorr Stlth+} (You found it in a wizard's laboratory) [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. y - the ring "Eddasku" {rF+ rC+} (You acquired it on level 2 of the Lair of Beasts) [ring of protection from fire] rF: It protects you from fire. rC: It protects you from cold. I - the amulet "Teigruest" (around neck) {RegenMP Harm Regen+ Dex+3} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+3). Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. R - the amulet of the Air {Inacc Air Fly rElec RMsl} (You found it on level 3 of the Vaults) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. U - the ring of Xom's Passing Interest {Will++ Int+6 Dex+2 Slay+2 Stlth-} (You took it off a minotaur in a Gauntlet) [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Will: It greatly increases your willpower. Stlth: It makes you less stealthy. V - the ring of Wyomm {rPois rF+ Will+ Int+3 Slay-4} (You took it off an ironbound thunderhulk in a wizard's laboratory) [ring of willpower] Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rF: It protects you from fire. rPois: It protects you from poison. Will: It increases your willpower. W - the ring of the Pharaoh's Fist (left fist) {rC+ Will+ Int-5 Dex+6 Slay+5} (You bought it in a shop on level 2 of the Orcish Mines) [ring of dexterity] Int: It affects your intelligence (-5). Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rC: It protects you from cold. Will: It increases your willpower. Y - a ring of wizardry Wands r - a wand of flame (11) F - a wand of acid (22) S - a wand of iceblast (53) X - a wand of digging (4) Scrolls d - 12 scrolls of enchant weapon e - 4 scrolls of silence i - 2 scrolls of enchant armour l - 8 scrolls of fog n - 3 scrolls of immolation o - 14 scrolls of teleportation p - 3 scrolls of summoning t - 9 scrolls of fear u - a scroll of blinking B - 4 scrolls of brand weapon D - 7 scrolls of poison J - 7 scrolls of magic mapping O - 3 scrolls of amnesia Potions b - 2 potions of magic c - 13 potions of brilliance g - 6 potions of invisibility h - 14 potions of curing j - 7 potions of attraction k - 8 potions of lignification q - 8 potions of mutation w - 6 potions of heal wounds x - 3 potions of resistance z - 11 potions of might C - 6 potions of haste H - 5 potions of flight M - 4 potions of cancellation Q - 2 potions of berserk rage Z - 8 potions of ambrosia Skills: - Level 13.0 Fighting - Level 14.4 Polearms - Level 12.0 Armour - Level 10.0 Dodging - Level 1.7 Stealth - Level 12.9 Shields - Level 13.7 Spellcasting - Level 10.0 Conjurations - Level 5.9 Necromancy - Level 12.1 Translocations + Level 15.5 Transmutations - Level 9.8 Earth Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sublimation of Blood Necr 82% N/A 1% 2 b - Stone Arrow Conj/Erth 100% 3d13 1% 3 c - Iskenderun's Mystic Conj/Tloc 100% 2d19 1% 4 d - Statue Form Tmut/Erth 73% N/A 4% 6 e - Iron Shot Conj/Erth 50% 9d10 11% 6 f - Borgnjor's Vile Clut Necr/Erth 45% N/A 5% 5 g - Dragon Form Tmut 60% N/A 7% 7 h - Irradiate Conj/Tmut 55% 3d30 1% 5 i - Necrotise Necr 100% 1d9 1% 1 j - Leda's Liquefaction Hex/Erth 38% N/A 6% 4 x - Manifold Assault Tloc 100% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 1% 1 Beastly Appendage Tmut 100% N/A 1% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Magic Dart Conj 100% 1d8 1% 1 Shock Conj/Air 100% 1d9 1% 1 Sting Tmut/Pois 100% 1d8 1% 1 Slow Hex 100% N/A 4% 1 Summon Small Mammal Summ 100% N/A 4% 1 Blink Tloc 100% N/A 1% 2 Passwall Tmut/Erth 91% N/A 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 100% 2-7/arc 1% 2 Portal Projectile Hex/Tloc 100% N/A 1% 3 Spider Form Tmut/Pois 90% N/A 1% 3 Vampiric Draining Necr 82% 2d11 1% 3 Vhi's Electric Charge Tloc/Air 100% N/A 1% 3 Passage of Golubria Tloc 100% N/A 1% 4 Petrify Tmut/Erth 100% N/A 1% 4 Blade Hands Tmut 60% N/A 1% 5 Dazzling Flash Conj/Hex 100% N/A 2% 3 Hailstorm Conj/Ice 76% 3d16 2% 3 Ignite Poison Fire/Tmut/Pois 98% N/A 2% 3 Ice Form Ice/Tmut 90% N/A 2% 4 Iskenderun's Battlesphe Conj 100% 2d15 2% 5 Lee's Rapid Deconstruct Erth 50% 3d24* 2% 5 Cigotuvi's Dreadful Rot Necr/Pois/Air 100% N/A 3% 2 Dispel Undead Necr 82% 3d27 4% 4 Dispersal Tloc 54% N/A 4% 6 Yara's Violent Unravell Hex/Tmut 45% 3d18 5% 5 Animate Armour Summ/Erth 100% N/A 6% 4 Flame Wave Conj/Fire 97% 2d20 6% 4 Fulminant Prism Conj/Hex 38% 3d17 6% 4 Sticky Flame Conj/Fire 97% 2d11 6% 4 Ensorcelled Hibernation Hex/Ice 76% N/A 7% 2 Poisonous Vapours Pois/Air 76% N/A 7% 2 Scorch Fire 100% 2d9 7% 2 Summon Forest Summ/Tloc 41% N/A 10% 5 Call Canine Familiar Summ 38% N/A 13% 3 Confusing Touch Hex 38% N/A 13% 3 Inner Flame Hex/Fire 55% N/A 13% 3 Summon Guardian Golem Hex/Summ 38% N/A 13% 3 Swiftness Air 38% N/A 13% 3 Tukima's Dance Hex 38% N/A 13% 3 Anguish Hex/Necr 32% N/A 13% 4 Arcjolt Conj/Air 38% 1d48 14% 5 Fireball Conj/Fire 48% 3d19 14% 5 Freezing Cloud Conj/Ice/Air 33% 6-21 26% 5 Cause Fear Hex 19% N/A 34% 4 Olgreb's Toxic Radiance Pois 38% N/A 34% 4 Summon Ice Beast Ice/Summ 38% N/A 34% 4 Summon Lightning Spire Summ/Air 38% N/A 34% 4 Death Channel Necr 41% N/A 45% 6 Orb of Destruction Conj 50% 9d13 45% 7 Conjure Ball Lightning Conj/Air 38% 3x3d12 56% 6 Starburst Conj/Fire 48% 6d13 56% 6 Metabolic Englaciation Hex/Ice 19% N/A 67% 5 Silence Hex/Air 19% N/A 67% 5 Storm Form Tmut/Air 45% N/A 75% 7 Disjunction Tloc 54% N/A 83% 8 Necromutation Tmut/Necr 51% N/A 95% 8 Spellforged Servitor Conj/Summ 38% N/A 98% 7 Lehudib's Crystal Spear Conj/Erth 50% 10d12 98% 8 Plasma Beam Fire/Air 27% 2x1d44 99% 6 Summon Cactus Giant Summ 19% N/A 99% 6 Haunt Necr/Summ 32% N/A 100% 7 Borgnjor's Revivificati Necr 41% N/A 100% 8 Discord Hex 19% N/A 100% 8 Ignition Fire 27% 3d9 100% 8 Chain Lightning Conj/Air 38% 3d50 100% 9 Death's Door Necr 41% N/A 100% 9 Dragon's Call Summ 19% N/A 100% 9 Fire Storm Conj/Fire 48% 8d12 100% 9 Polar Vortex Ice 19% N/A 100% 9 Shatter Erth 50% 3d38* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:9 Shoals (4/4) Lair:3 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (0/4) D:15 WizLab (visited) Desolation (visited) Gauntlet (visited) Shops: D:3 ? D:9 = D:10 : D:12 ! D:14 * D:15 * Orc:2 =[** Elf:2 ? Elf:3 : Shoals:1 :*=( Vaults:2 ( Portals: Pandemonium: Orc:2 Trove: Vaults:2 (give +3 storm dragon scales) Annotations: Lair:5 1 runed translucent door Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your actions are slow, but your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is greatly increased. You are immune to poison. Your equipment is partially melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You are partially covered in large bone plates. (SH +4) You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. Message History The ancient lich is heavily damaged. The mystic blast hits the war gargoyle! The war gargoyle is almost destroyed. The war gargoyle is knocked back by the mystic blast. You hear a shout! The war gargoyle is engulfed in blazing flames. The ancient lich points at you and mumbles some strange words. The crystal spear hits you!!! * * * LOW HITPOINT WARNING * * * The ancient lich touches you. * * * LOW HITPOINT WARNING * * * You block the war gargoyle's attack. The ancient lich touches you but does no damage. A vault sentinel comes into view. It is wielding a +0 morningstar. You hear a shout! A vault warden comes into view. It is wielding a +3 long sword. You take 83 damage, and have 26/263 hp. MASSIVE DAMAGE!! You now have 33/45 mp. Unknown command. Unknown command. Unknown command. Okay, then. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the vault warden. The vault warden is lightly wounded. The vault warden is knocked back by the mystic blast. The vault warden collides with the freezing wraith! The freezing wraith is moderately damaged. The vault warden is lightly wounded. The mystic blast hits the ancient lich but does no damage. The ancient lich is heavily damaged. The mystic blast hits the ancient lich! You destroy the ancient lich! The mystic blast hits the war gargoyle! You destroy the war gargoyle! You hear a deafening roar! The ancient lich touches you but does no damage. The yaktaur captain shoots a bolt. The bolt hits you!! You die... ..L#....#.# p ###..#....#.#.# ....#....#.#p# .[.J[[.[.... ####[W[)...c############ ...[..[<