Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 1238293191017825025 4 spardeous the Conjurer (level 1, 14/14 HPs) Began as a Demigod Conjurer on Aug 14, 2023. Got out of the dungeon alive. The game lasted 00:00:36 (1226 turns). spardeous the Conjurer (Demigod Conjurer) Turns: 1226, Time: 00:00:37 Health: 14/14 AC: 3 Str: 8 XL: 1 Next: 40% Magic: 5/5 EV: 12 Int: 20 God: Gold: 75 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 cloak (worn) Jewellery g - a ring of ice Scrolls c - 2 scrolls of vulnerability {unknown} d - a scroll of enchant weapon {unknown} f - a scroll of identify {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 1.9 Spellcasting + Level 3.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Sting Tmut/Pois 4% 1d3 16% 1 Poisonous Vapours Pois/Air 2% N/A 24% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Olgreb's Toxic Radiance Pois 1% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. You now have 4/5 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 3/5 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) MP restored: 5 Done exploring. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! PPP.PPP##.#.#...#...........#.### ..#.#####.#.#...#.##.###.####.# ##..#####.#.#...#.............# #.........#.....####.###.####.# #.#######.#..#.....#.# #.# #.# #.# #.#..##.#.##.# #.# #.# #.# #.......#....# #.# #.### ..# ############## #.# #.... ### ##....#.@# #.# ###.# ##..#....## #.# #.# #..##..### ##'# #.# ###..##.## #..# #.# ###.......# #..# #.# ###...####..# #..# #.# ##.#.#######.## #..# #.# #...#....# #..## #..######## #.####..#####..# #.......... There were no monsters in sight! Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spardeous the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 1226 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, basic_ecumenical_altar, serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_corner_b, co_window_broadway_a, co_window_broadway_a, co_window_unsneaky_path_b, co_window_broadway_b, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_b, minmay_hedge_maze Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 7 Armour: Robe || 1