Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 4458174739488748832 23 spardeous the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on Aug 26, 2023. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:45 (1237 turns). spardeous the Magician (Djinni Conjurer) Turns: 1237, Time: 00:00:46 Health: -5/25 AC: 2 Str: 8 XL: 3 Next: 12% Gold: 41 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + + (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-6 HP) @: resistant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} d - 5 scrolls of identify {unknown} e - a scroll of amnesia {unknown} Skills: + Level 3.0 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 f - Summon Small Mammal Summ 68% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, fast, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. You take 1 damage, and have 22/25 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, fast, 84% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. You take 2 damage, and have 20/25 hp. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail. Terence closely misses you. You take 3 damage, and have 17/25 hp. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 7/25 hp. MASSIVE DAMAGE!! The searing ray misses Terence. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence misses you. You take 5 damage, and have 2/25 hp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. It was a potion of resistance. You feel protected. Terence hits you with a +0 flail! You die... #. #. #. #.# .##.## #.! #.#..## #.. #.#...## # #.@## ##......#.. .#@###....[.... ########.#.##.........# #####:.<.......###.#......# ......######..##..........# .###### #.........#.##...# .# ##.##.##.###.###..# .# ######...#.##.###.# #..# .###..<...#....... ..# ##.# .....####...#.##.# ######.# You could see Terence (fast). Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spardeous the Djinni Conjurer began the quest for the Orb. 0 | D:1 | spardeous set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 716 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 716 | D:1 | Learned a level 1 spell: Summon Small Mammal 1228 | D:2 | Noticed Terence 1237 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_loops_ring, serial_co_window_serial, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_a, co_window_corner_a, co_window_unsneaky_path_a, co_window_2corner, co_window_of_opportunity_b, co_window_unsneaky_path_d, co_window_2corner, glass_columns_a, glass_columns_b D:2: layout_loops_ring, chequers_jeans, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | | 1.5 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 48 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 1 Dodge: Dodged || 19