Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 9358544870117499644 32 spardeous the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Aug 27, 2023. Slain by a hobgoblin (5 damage) ... led by Robin ... on level 3 of the Dungeon. The game lasted 00:01:20 (705 turns). spardeous the Magician (Djinni Conjurer) Turns: 705, Time: 00:01:20 Health: 0/25 AC: 2 Str: 8 XL: 3 Next: 45% Gold: 92 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} f - a scroll of blinking {unknown} Potions b - a potion of mutation {unknown} c - a potion of might {unknown} e - a potion of flight {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Shock Conj/Air 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: The Shining One Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. The goblin hits you but does no damage. x2 There are monsters nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, strong, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * There are monsters nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, strong, 100% to hit) The magic dart hits the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * The goblin closely misses you. The hobgoblin closely misses you. Unknown command. There are monsters nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (strong, 100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. The hobgoblin completely misses you. You take 7 damage, and have 5/25 hp. MASSIVE DAMAGE!! The hobgoblin hits you. You die... . ## . .### ###. .#.# ... .>. #.###.# #..)<.#.### #..gg....... ###@###.#### #.# # #.# #.. ##. .# .# .# You could see a hobgoblin (strong) and a goblin (strong). Vanquished Creatures 3 bats 6 goblins 3 jackals (D:1) 5 quokkas 5 ball pythons 2 frilled lizards 3 kobolds A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spardeous the Djinni Conjurer began the quest for the Orb. 0 | D:1 | spardeous set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 151 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 536 | D:2 | Found a glowing golden altar of the Shining One. 583 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 583 | D:2 | Learned a level 1 spell: Shock 673 | D:2 | Reached skill level 4 in Spellcasting 681 | D:2 | Noticed Robin 705 | D:3 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_large, layout_rooms, serial_forest, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_double, infiniplex_forest_corner_1, infiniplex_forest_clump_small D:2: layout_rooms, basic_altar, dreamdust_mushroom_princess, minmay_misc_feat_diagonals, hangedman_decor_clover_reticule, uniq_robin, uniq_sigmund D:3: layout_loops_ring, amcnicky_altar_gilded Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 53 Armour: Robe || 8 Dodge: Dodged || 31