Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 9378056672055779432 72 spardeous the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Aug 27, 2023. Slain by an ice beast (21 damage) ... on level 3 of the Dungeon. The game lasted 00:01:00 (1795 turns). spardeous the Magician (Djinni Conjurer) Turns: 1795, Time: 00:01:01 Health: -1/31 AC: 2 Str: 8 XL: 4 Next: 48% Gold: 87 EV: 12 Int: 25 God: SH: 0 Dex: 18 rFire + + . f - staff of death rCold x . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - +6 ring of dexterity HPRegen 0.25/turn j - +6 ring of intelligence MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a scarf of shadows Magical Staves f - a staff of death (weapon) Jewellery e - a +6 ring of dexterity (left hand) j - a +6 ring of intelligence (right hand) m - a ring of willpower Scrolls b - a scroll of vulnerability {unknown} g - a scroll of magic mapping {unknown} Potions c - 2 potions of resistance {unknown} d - a potion of berserk rage {unknown} h - a potion of magic {unknown} i - a potion of invisibility {unknown} l - 4 potions of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Dazzling Flash Conj/Hex 56% N/A 4% 3 d - Fulminant Prism Conj/Hex 14% 3d8 14% 4 e - Iskenderun's Mystic Conj/Tloc 28% 2d7 14% 4 f - Kiss of Death Conj/Necr 100% 2d13 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is moderately wounded. You take 1 damage, and have 29/31 hp. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded, 79% to hit) The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) You take 2 damage, and have 27/31 hp. The searing ray hits the ice beast! The ice beast is severely wounded. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast barely misses you. You take 1 damage, and have 26/31 hp. The searing ray hits the ice beast but does no damage. The ice beast is almost dead. You finish channelling your searing ray. The ice beast closely misses you. You take 1 damage, and have 25/31 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (almost dead, 79% to hit) The searing ray hits the ice beast. The ice beast is almost dead. (Press . to maintain the ray.) The ice beast hits you but does no damage. You take 2 damage, and have 23/31 hp. The searing ray misses the ice beast. The ice beast hits you. The ice beast freezes you!! You feel a terrible chill! Ouch! That really hurt! You die... .############### ......Y@.......# .############.## #.# #.# ######.# #......# #.###### #.# #.# You could see an ice beast. Vanquished Creatures 2 adders (D:2) 2 worms (D:1) A dart slug (D:1) 6 endoplasms 2 giant cockroaches 4 goblins 4 hobgoblins 3 quokkas 7 ball pythons A bat (D:2) 2 frilled lizards (D:1) 5 kobolds 4 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spardeous the Djinni Conjurer began the quest for the Orb. 0 | D:1 | spardeous set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 15 | D:1 | Found a faded altar of an unknown god. 231 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 451 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 451 | D:1 | Learned a level 1 spell: Kiss of Death 641 | D:1 | Reached skill level 4 in Spellcasting 1171 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1583 | D:2 | Found Wimoeff's Antique Weapon Shop. 1786 | D:3 | Noticed an ice beast 1795 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_corners, hellmonk_ecumenical_altar_run_dry, minmay_misc_feat_hallway, minivault_27, nicolae_wormholes D:2: layout_loops_ring, serial_shops, nicolae_shop_peninsula, serial_bayou_pond_c D:3: layout_basic, minitemple, gammafunk_ghost_gnarly_gnolls, minivault_27, minivault_26 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 68 | 34 || 102 Searing Ray | | 2 || 2 Armour: Robe | 1 | 2 || 3 Dodge: Dodged | 2 | 2 || 4