Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 658350354245394383 34 spardeous the Conjurer (level 3, -2/26 HPs) Began as a Demigod Conjurer on Sept 2, 2023. Slain by a sleepcap (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:11 (1243 turns). spardeous the Conjurer (Demigod Conjurer) Turns: 1243, Time: 00:01:11 Health: -2/26 AC: 2 Str: 8 XL: 3 Next: 1% Magic: 7/9 EV: 12 Int: 24 God: Gold: 63 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 63 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of brand weapon {unknown} g - 2 scrolls of identify {unknown} Potions d - 2 potions of invisibility {unknown} f - 2 potions of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You take 6 damage, and have 20/26 hp. MASSIVE DAMAGE!! You now have 3/9 mp. The searing ray hits the sleepcap! The sleepcap is heavily damaged. The sleepcap barely misses you. You now have 2/9 mp. The searing ray hits the sleepcap! The sleepcap is almost destroyed. You finish channelling your searing ray. The sleepcap releases spores at you but does no damage. You now have 1/9 mp. A sleepcap is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (almost destroyed, 100% to hit) The magic dart hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. You take 17 damage, and have 3/26 hp. MASSIVE DAMAGE!! You now have 0/9 mp. You see here a frilled lizard corpse. Magic courses through your body. The sleepcap releases spores at you but does no damage. MP restored: 9 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (almost destroyed, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The sleepcap releases spores at you! You die... #.......# #...<...#### #..!†....... ##.......### ##.....###.. . #.(........# ...#........### #.....f....# ###...@..### ##.....# #.....# ####### You could see a sleepcap. Vanquished Creatures An adder (D:2) 4 ball pythons 3 bats (D:1) An endoplasm (D:1) A giant cockroach (D:2) 3 hobgoblins 3 frilled lizards 4 goblins 3 kobolds A rat (D:3) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spardeous the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 361 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 702 | D:2 | Learned a level 2 spell: Searing Ray 766 | D:2 | Reached skill level 4 in Conjurations 803 | D:2 | Noticed Terence 1117 | D:2 | Reached XP level 3. HP: 3/26 MP: 0/9 1243 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic, hangedman_feature_mirror, minivault_24, minmay_pentomino_x4 D:2: layout_basic, uniq_terence D:3: layout_rooms, hellmonk_ecumenical_altar_blasted, minmay_surrounded Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 12