Dungeon Crawl Stone Soup version 0.27-a0-998-g4cfe56dd59 (webtiles) character file. Game seed: 14088073113907328304 5 spiderkeys the Sneak (level 1, -1/13 HPs) Began as a Merfolk Enchanter on Apr 17, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (459 turns). spiderkeys the Sneak (Merfolk Enchanter) Turns: 459, Time: 00:00:50 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 80% Magic: 1/3 EV: 12 Int: 14 God: Gold: 20 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: + Level 1.4 Short Blades + Level 2.8 Dodging + Level 3.4 Stealth + Level 2.0 Spellcasting + Level 3.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Corona Hex 11% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 19% 2 Confusing Touch Hex 10% N/A 21% 3 Tukima's Dance Hex 10% N/A 21% 3 Dazzling Flash Conj/Hex 10% N/A 36% 3 Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles d - 19 poisoned darts Armour b - a +0 robe (worn) Potions c - a potion of curing {unknown} e - a potion of brilliance {unknown} f - a potion of mutation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #. #...# #..# #..# # #.##...#####..###..# # #..................# # #.....######..###.## # ####...#.........# #.# # ........#######.# #.####### .#####...).# #.# #........ ..........[#######.# ######### ...$........h@.....# ######.....######### #.....# ####### You could see a jackal (corona). Message History You hit the jackal. You kill the jackal! You completely miss the jackal. The jackal closely misses you. The jackal is outlined in light. The jackal barely misses you. The jackal misses you. You hit the jackal. The jackal barely misses you. 😎 MP[-1] You lost 1 mp, and now have 1/3 mp. You hit the jackal but do no damage. The jackal misses you. You hit the jackal but do no damage. The jackal bites you. The jackal barely misses you. 😕 HP[-1] You take 1 damage, and now have 12/13 hp. You closely miss the jackal. The jackal barely misses you. You barely miss the jackal. The jackal closely misses you. 😕 MP[+1] You hit the jackal. You kill the jackal! No target in view! f - a murky yellow potion 😎 HP[+1] MP[+1] Your hp is fully restored (13). Your mp is fully restored (3). A jackal is nearby! The jackal barks! The jackal is outlined in light. 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. The jackal misses you. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. You closely miss the jackal. The jackal barely misses you. The jackal barks! You hit the jackal. The jackal bites you. 😕 HP[-2] You take 2 damage, and now have 11/13 hp. You barely miss the jackal. The jackal misses you. x2 You closely miss the jackal. The jackal bites you. The jackal bites you but does no damage. 😮 HP[-2] You take 2 damage, and now have 9/13 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal. The jackal stops glowing. The jackal bites you. The jackal bites you but does no damage. 😮 HP[-1] You take 1 damage, and now have 8/13 hp. You barely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. x2 You closely miss the jackal. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you but does no damage. You miss the jackal. The jackal closely misses you. x2 You hit the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * 😨 HP[-2] You take 2 damage, and now have 6/13 hp. The jackal bites you but does no damage. The jackal barely misses you. The jackal misses you. 😨 MP[+1] Your mp is fully restored (3). The jackal bites you. * * * LOW HITPOINT WARNING * * * 😨 HP[-2] You take 2 damage, and now have 4/13 hp. 😨 HP[+1] Casting: Corona (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to affect: 63%) The jackal is outlined in light. The jackal bites you. * * * LOW HITPOINT WARNING * * * 😨 HP[-1] MP[-1] You take 1 damage, and now have 4/13 hp. You lost 1 mp, and now have 2/3 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. 😱 HP[-1] You take 1 damage, and now have 3/13 hp. You hit the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * 😱 HP[-2] You take 2 damage, and now have 1/13 hp. You hit the jackal. You kill the jackal! You hit the jackal. The jackal closely misses you. Casting: Corona (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, chance to affect: 63%) The jackal is outlined in light. The jackal bites you. You die... Action || total -------------------------++------- Melee: Dagger || 35 Cast: Corona || 6 Armor: Robe || 11 Dodge: Dodged || 31 Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_loops_ring Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spiderkeys the Merfolk Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.10] 98 | D:1 | HP: 2/13 [frozen (4)] 455 | D:1 | HP: 3/13 [jackal (1)] 456 | D:1 | HP: 1/13 [jackal (2)] 459 | D:1 | Slain by a jackal Vanquished Creatures An endoplasm (D:1) 3 jackals (D:1) 4 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 456 | 456 | 0 | 0 | 394 | 1 | 456.0 | Dungeon | 456 | 456 | 0 | 0 | 394 | 1 | 456.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 456 daAuts