Dungeon Crawl Stone Soup version 0.27-a0-1193-g8631133539 (webtiles) character file. Game seed: 10161039784125203180 7 spiderkeys the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on May 26, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (128 turns). spiderkeys the Conjurer (Octopode Conjurer) Turns: 128, Time: 00:00:32 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 0% Magic: 1/5 EV: 13 Int: 20 God: Gold: 11 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting * Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Inventory: Missiles a - 20 stones Potions b - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ...#####.##.# #.# .........#.#####.# :.##.....#.......# +..............# #....#†.######.# #.##.#.....)...#.# #..)....>#.......# #########.##.###### .............h@# #######.######## #.# #######.# ##.......## ##.........# #....∩.....# #..........# #....<.....# You could see a jackal. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) b - a fizzy cyan potion 😎 MP[+1] Your mp is fully restored (3). You now have 11 gold pieces. c - a scroll labelled VEUN KYDURAVU As you read the scroll labelled VEUN KYDURAVU, it crumbles to dust. It is a scroll of enchant armour. You aren't carrying any armour which can be enchanted further. a - 20 stones (gained 5) Things that are here: a +0 whip; a kobold corpse There is a stone staircase leading down here. Things that are here: a +0 dagger; a kobold corpse A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin shouts! You hear an angry hiss. 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. The magic dart hits the hobgoblin. You kill the hobgoblin! 😎 MP[-1] You lost 1 mp, and now have 1/3 mp. A frilled lizard comes into view. A frilled lizard is nearby! The magic dart hits the frilled lizard. You kill the frilled lizard! 😎 MP[-1] You lost 1 mp, and now have 0/3 mp. You are too depleted to draw on your mana recklessly! A jackal comes into view. The jackal moves out of view. A jackal comes into view. You are too depleted to draw on your mana recklessly! 😎 MP[+1] A jackal comes into view. You closely miss the jackal. The jackal barks! Your grab misses the jackal. You hear a bark! The jackal closely misses you. You tentacle-slap the jackal. You grab the jackal. You constrict the jackal. The jackal closely misses you. The jackal bites you. 😕 HP[-2] You take 2 damage, and now have 9/11 hp. You tentacle-slap the jackal but do no damage. You constrict the jackal, but do no damage. The jackal bites you. 😮 HP[-2] You take 2 damage, and now have 7/11 hp. You tentacle-slap the jackal. You constrict the jackal. The jackal barely misses you. You tentacle-slap the jackal but do no damage. You constrict the jackal. You kill the jackal! 😮 MP[+1] The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * 😨 HP[-3] You take 3 damage, and now have 4/11 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal completely misses you. The jackal closely misses you. 😨 MP[-1] You lost 1 mp, and now have 1/3 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal misses you. 😨 MP[-1] You lost 1 mp, and now have 0/3 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the jackal. You grab the jackal. You constrict the jackal. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. You constrict the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * You have reached level 2! 😱 HP[-2] You now have 17 max hp (+6). You tentacle-slap the jackal. Your grab misses the jackal. The jackal bites you. You die... Action || total -------------------------++------- Melee: Unarmed || 8 Constrict || 2 Cast: Magic Dart || 8 Use: Scroll || 1 Armor: Skin || 1 Dodge: Dodged || 8 Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic, serial_shops, shop_fountains, hellmonk_ecumenical_altar_pennies_from_heaven Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spiderkeys the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.10] 127 | D:1 | HP: 1/11 [jackal (3)] 128 | D:1 | Reached XP level 2. HP: 2/17 MP: 0/5 128 | D:1 | Slain by a jackal Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 6 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 128 | 128 | 0 | 0 | 80 | 1 | 128.0 | Dungeon | 128 | 128 | 0 | 0 | 80 | 1 | 128.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 128 daAuts