Dungeon Crawl Stone Soup version 0.27-a0-1193-g8631133539 (webtiles) character file. Game seed: 12716633285726338374 2 spiderkeys the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on May 26, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (136 turns). spiderkeys the Conjurer (Octopode Conjurer) Turns: 136, Time: 00:00:35 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 40% Magic: 1/3 EV: 10 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: constricted A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting * Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 You aren't carrying anything. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: .....# #........# .....# #...P.P..# .....# #..P#≈#P.# .....# #..##≈##.# .....# #..≈≈≈≈≈.# .....# #..##≈##.# .....# #..P#≈#P.# .....# #...P.P..# .....# #....@h..# .....# #.....S..# .....# ########...# ....... ....... ....... ...... .##. You could see a jackal and a ball python. Message History The magic dart hits the jackal. You kill the jackal! 😮 MP[-1] You lost 1 mp, and now have 2/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. 😮 HP[+1] MP[-1] You lost 1 mp, and now have 1/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin closely misses you. 😮 MP[-1] You lost 1 mp, and now have 0/3 mp. You closely miss the hobgoblin. You grab the hobgoblin. You constrict the hobgoblin, but do no damage. The hobgoblin hits you. 😮 HP[-1] You take 1 damage, and now have 7/11 hp. You tentacle-slap the hobgoblin but do no damage. You squeeze the hobgoblin. You kill the hobgoblin! You start resting. A jackal is nearby! 😮 MP[+1] You start resting. 😮 HP[+1] MP[+2] Your mp is fully restored (3). A jackal is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal but does no damage. The jackal barks! You hear a bark! You hear an angry hiss. 😮 MP[-1] You lost 1 mp, and now have 2/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. 😮 MP[-1] You lost 1 mp, and now have 1/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal but does no damage. 😮 MP[-1] You lost 1 mp, and now have 0/3 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A ball python comes into view. The ball python hisses angrily. The ball python moves out of view. You closely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal bites you. The jackal closely misses you. 😮 HP[-1] You take 1 damage, and now have 7/11 hp. You tentacle-slap the jackal but do no damage. You constrict the jackal, but do no damage. The ball python barely misses you. The ball python grabs you. The ball python constricts you. The jackal closely misses you. You tentacle-slap the jackal but do no damage. You constrict the jackal, but do no damage. The jackal bites you. The ball python bites you but does no damage. * * * LOW HITPOINT WARNING * * * The ball python constricts you. 😨 HP[-2] You take 2 damage, and now have 5/11 hp. You tentacle-slap the jackal but do no damage. You constrict the jackal. The jackal misses you. The ball python closely misses you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. The jackal barely misses you. 😨 HP[-1] You take 1 damage, and now have 4/11 hp. You tentacle-slap the jackal but do no damage. You constrict the jackal. The ball python bites you. * * * LOW HITPOINT WARNING * * * x2 The ball python constricts you. The jackal bites you. You die... Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 8 Armor: Skin || 1 Dodge: Dodged || 12 Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, serial_shops, shop, shop, nicolae_shop_trees, hellmonk_ecumenical_altar_heavens_door, minmay_misc_feat_rugged, minmay_distorted Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spiderkeys the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.10] 136 | D:1 | HP: 2/11 [ball python (1)] 136 | D:1 | Slain by a jackal Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) 2 creatures vanquished. Vanquished Creatures (others) 3 plants (D:1) 3 creatures vanquished. Grand Total: 5 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 136 | 136 | 0 | 30 | 44 | 1 | 136.0 | Dungeon | 136 | 136 | 0 | 30 | 44 | 1 | 136.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 136 daAuts