Dungeon Crawl Stone Soup version 0.27-a0-1200-g94dc6ad4cf (webtiles) character file. Game seed: 13413912914011652383 0 spiderkeys the Skirmisher (level 1, -2/18 HPs) Began as a Merfolk Abyssal Knight on June 1, 2021. Was a Follower of Lugonu. Slain by a spatial maelstrom (13 damage) ... summoned by a glowing orange brain ... on level 3 of the Abyss. The game lasted 00:01:45 (116 turns). spiderkeys the Skirmisher (Merfolk Abyssal Knight) Turns: 116, Time: 00:01:46 Health: -2/18 AC: 3 Str: 18 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 10 (11) God: Lugonu [*.....] Gold: 122 SH: 0 Dex: 19 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn c - ring "Nuur" {rElec Str+6 Slay+2 Stlth+} MPRegen 0.08/turn D - +6 ring of dexterity @: confused A: (nimble swimmer 2), mertail a: Renounce Religion, Depart the Abyss You were on level 3 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 122 gold pieces. Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: + Level 3.2 Fighting + Level 3.0 Polearms + Level 0.6 Armour + Level 2.6 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 0% N/A 41% 1 Wereblood Tmut 0% N/A 56% 2 Spider Form Tmut/Pois 0% N/A 80% 3 Ice Form Ice/Tmut 0% N/A 99% 4 Hydra Form Tmut 0% N/A 100% 5 Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) d - the +12 plate armour of the Solstice {Str+9 Int-2 Dex-5} (You found it on level 3 of the Abyss) It affects your strength (+9). It affects your intelligence (-2). It affects your dexterity (-5). Jewellery c - the ring "Nuur" (left hand) {rElec Str+6 Slay+2 Stlth+} (You acquired it on level 1 of the Abyss) [ring of strength] It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It makes you more stealthy. D - a +6 ring of dexterity (right hand) (You found it on level 2 of the Abyss) Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: .#.##......#.#..## . ...#..#.#..... . ## ...........# .#.#...# #.........##... # #.#.........# # #..##._.#.##..... # #.#...#..##..#.. #..#....#...## ...###..##@x.#. . .......X§vvZ.#..... .....#.4X...## ..#.# #.......X###.......# #.....G##) +.#+... .....## .. .+ ##.. .. # ..#. ... . ... You could see 3 starcursed masses, a spatial maelstrom (summoned), a glowing orange brain, a spatial vortex (wandering), an orange demon (summoned), a small abomination and a ghost moth zombie. Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4988) ✅ Successfully initialized magus.rc [v1.9.10] Welcome, spiderkeys the Merfolk Abyssal Knight. It is said that the Orb of Zot exists deep within this dungeon. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found two portals. c - a scroll labelled EVELAGG QANOU This is a scroll of acquirement! Something appears at your feet! c - the ring "Nuur" {rElec Str+6 Slay+2 Stlth+} There is a gateway leading deeper into the Abyss here. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. D - a +6 ring of dexterity You feel stronger. c - the ring "Nuur" (left hand) {rElec Str+6 Slay+2 Stlth+} You feel agile. D - a +6 ring of dexterity (right hand) You now have 26 gold pieces. A ynoxinul comes into view. Found a gateway leading deeper into the Abyss. You now have 62 gold pieces (gained 36). There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. The abyssal rune of Zot can be found at this depth. Found a smoking plate armour. Found a corrupted altar of Lugonu. You now have 122 gold pieces (gained 60). d - the +12 plate armour of the Solstice {Str+9 Int-2 Dex-5} You pick up a book of Changes and begin reading... You add the spells Beastly Appendage, Wereblood, Spider Form, Ice Form and Hydra Form to your library. A glowing orange brain comes into view. A ghost moth zombie comes into view. The glowing orange brain turns its attention towards you. Press: ? - help, v - describe, . - travel Here: a glowing orange brain The floor. You puncture the glowing orange brain! You hit the glowing orange brain. The glowing orange brain pulsates. You feel dopey. Something feeds on your intellect! You hit the glowing orange brain. The glowing orange brain pulsates. You are confused. Okay, then. You're too confused to move! The glowing orange brain pulsates. A starcursed mass splits. A spatial vortex comes into view. A small abomination comes into view. A starcursed mass splits. The small abomination hits you! The glowing orange brain blinks! The spatial maelstrom completely misses you. The spatial maelstrom hits you! Ouch! That really hurt! You die... Action || total -------------------------++------- Melee: Spear || 3 Use: Scroll || 1 Dodge: Dodged || 1 Levels and vault maps discovered: Abyss:3: base: Temple, dshaligram_kb_abyss_rune_zappy_water_cross Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | spiderkeys the Merfolk Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 0 | Abyss:1 | magus.rc [v1.9.10] 25 | Abyss:1 | Identified a scroll of acquirement 25 | Abyss:1 | Acquired the ring "Nuur" {rElec Str+6 Slay+2 Stlth+} 73 | Abyss:2 | Noticed a ynoxinul 85 | Abyss:3 | Found a corrupted altar of Lugonu. 92 | Abyss:3 | Identified the +12 plate armour of the Solstice {Str+9 | Int-2 Dex-5} 99 | Abyss:3 | You pick up a book of Changes and begin reading... 99 | Abyss:3 | You add the spells Beastly Appendage, Wereblood, Spider | Form, Ice Form and Hydra Form to your library. 105 | Abyss:3 | Noticed a glowing orange brain 107 | Abyss:3 | Noticed a ghost moth zombie 113 | Abyss:3 | Noticed a spatial maelstrom 113 | Abyss:3 | Noticed a starcursed mass 113 | Abyss:3 | Noticed an orange demon 114 | Abyss:3 | Noticed a spatial vortex 114 | Abyss:3 | Noticed a small abomination 116 | Abyss:3 | Slain by a spatial maelstrom Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 114 | 114 | 0 | 0 | 5 | 3 | 38.0 | Abyss | 114 | 114 | 0 | 0 | 5 | 3 | 38.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Abyss:1: 48 daAuts Abyss:2: 35 daAuts Abyss:3: 30 daAuts