Dungeon Crawl Stone Soup version 0.27-a0-1434-g6f15984924 (webtiles) character file. Game seed: 17488136617841344491 0 spiderkeys the Skirmisher (level 1, -32/16 HPs) Began as an Octopode Abyssal Knight on July 4, 2021. Was a Follower of Lugonu. Annihilated by a six-headed hydra simulacrum (36 damage) ... on level 1 of the Abyss. The game lasted 00:00:32 (183 turns). spiderkeys the Skirmisher (Octopode Abyssal Knight) Turns: 183, Time: 00:00:33 Health: -32/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 14 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Depart the Abyss You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 3.0 Fighting + Level 2.0 Short Blades + Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +1 short sword (weapon) Missiles b - 25 sling bullets Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: #................. # . ............... .# .#. ... ..............##... .. #.....#.... #.... ...###...###...##... . . .#.....#.....#.# #.. . .............4{.##.... ...... ...5....@........ ...............z.....#. .. .#.....#.....#3##.# . .###..4###...##.# ...#.....#.....#.. .................... ..#..#.##..#.# .##. #.#####.#.#..#..#.# .. # ## #.####.#... .. You could see a sun demon, a flying skull, an iron imp and a friendly chaos spawn (summoned). Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4988) ✅ Successfully initialized magus.rc [v1.9.10] Welcome, spiderkeys the Octopode Abyssal Knight. Will you be the one to retrieve the transcendent Orb of Zot from the depths? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. Unknown command. Press < or > to pray at altars. b - 25 sling bullets Unknown command. Found a gateway leading out of the Abyss. Found a gateway leading deeper into the Abyss. c - a scroll labelled OWEURCH MUTE d - a scroll labelled WUTECIATERCH As you read the scroll labelled OWEURCH MUTE, it crumbles to dust. Wisps of shadow whirl around you... It was a scroll of summoning. You swap places. A flying skull comes into view. The flying skull gives a hideous shriek! A six-headed hydra simulacrum comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - six-headed hydra simulacrum Aim: a six-headed hydra simulacrum Attack! Your lich points at the six-headed hydra simulacrum and mumbles some strange words. The six-headed hydra simulacrum seems to slow down. An iron imp comes into view. Your lich gestures wildly while chanting. Your lich flickers and vanishes for a moment. A sun demon comes into view. Your lich dissolves into shadows! Your chaos spawn gores the six-headed hydra simulacrum! The six-headed hydra simulacrum is engulfed in flames! The six-headed hydra simulacrum melts! The flying skull barely misses you. Your chaos spawn hits the six-headed hydra simulacrum! The six-headed hydra simulacrum flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. As you read the scroll labelled WUTECIATERCH, it crumbles to dust. It is a scroll of enchant armour. You aren't carrying any armour which can be enchanted further. The flying skull hits you. Something bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Something freezes you!!! Ouch! That really hurt! You die... Action || total -------------------------++------- Use: Scroll || 2 Dodge: Dodged || 1 Levels and vault maps discovered: Abyss:1: base: Temple, evilmike_abyss_exit_16, minivault_13, base: Temple, evilmike_abyss_exit_plants Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | spiderkeys the Octopode Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | Abyss:1 | magus.rc [v1.9.10] 105 | Abyss:1 | Found a corrupted altar of Lugonu. 174 | Abyss:1 | Noticed a flying skull 175 | Abyss:1 | Noticed a six-headed hydra simulacrum 180 | Abyss:1 | Noticed an iron imp 181 | Abyss:1 | Noticed a sun demon 183 | Abyss:1 | HP: 4/16 [something (11)] 183 | Abyss:1 | Annihilated by a six-headed hydra simulacrum Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 183 | 183 | 0 | 0 | 102 | 1 | 183.0 | Abyss | 183 | 183 | 0 | 0 | 102 | 1 | 183.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Abyss:1: 183 daAuts