Dungeon Crawl Stone Soup version 0.28-a0-476-g0f06bd746f (webtiles) character file. Game seed: 667035102373360571 0 spiderkeys the Skirmisher (level 1, -2/16 HPs) Began as an Octopode Abyssal Knight on Sept 17, 2021. Was a Follower of Lugonu. Slain by a vampire mage (3 damage) ... summoned by a glowing orange brain ... on level 1 of the Abyss. The game lasted 00:00:15 (111 turns). spiderkeys the Skirmisher (Octopode Abyssal Knight) Turns: 111, Time: 00:00:15 Health: -2/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 14 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Depart the Abyss You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 3.0 Fighting + Level 2.0 Polearms + Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +1 spear (weapon) Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: .. #. .# #. ..#.##. #.#..#. .# # .... .. .# #.. #.. #. ## # #.. #..#G#.#. # # .#.VG# .... . #..#@#. . # ## ..#..## ...# #........# .#.....#..# #.# ##.#.## .# ..# .. #.#.#. #### ..## #.#) # ..### #.#. # #. .##.# You could see 2 glowing orange brains and a vampire mage (summoned). Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4988) ✅ Successfully initialized magus.rc [v1.9.10] Welcome, spiderkeys the Octopode Abyssal Knight. The bosom of this dungeon contains the transcendent artefact, the Orb of Zot. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. Found a corrupted altar of Lugonu. b - a scroll labelled QUKHOGUOS As you read the scroll labelled QUKHOGUOS, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. Unknown command. A glowing orange brain comes into view. You strike the helpless glowing orange brain from behind! You hit the glowing orange brain. You grab the glowing orange brain. You constrict the glowing orange brain, but do no damage. You hit the glowing orange brain. You constrict the glowing orange brain. You hit the glowing orange brain. You constrict the glowing orange brain. You hit the glowing orange brain. You constrict the glowing orange brain. You hit the glowing orange brain. You squeeze the glowing orange brain! You constrict the glowing orange brain. The glowing orange brain pulsates. You hit the glowing orange brain but do no damage. You constrict the glowing orange brain. The glowing orange brain pulsates. You are confused. You hit the glowing orange brain. You constrict the glowing orange brain. The glowing orange brain blinks! You bump into the stone wall. You constrict the glowing orange brain. You bump into the rock wall. You constrict the glowing orange brain. You release your grip on the glowing orange brain. You bump into the rock wall. You feel less confused. You barely miss the glowing orange brain. You grab the glowing orange brain. You constrict the glowing orange brain, but do no damage. You hit the glowing orange brain but do no damage. You constrict the glowing orange brain. You hit the glowing orange brain. You constrict the glowing orange brain, but do no damage. The vampire mage hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The vampire mage bites you. * * * LOW HITPOINT WARNING * * * The vampire mage draws strength from your injuries! 😱 HP[-13] You take 13 damage, and now have 3/16 hp. MASSIVE DAMAGE!! (PAUSE) You hit the glowing orange brain but do no damage. You constrict the glowing orange brain, but do no damage. The vampire mage hits you. * * * LOW HITPOINT WARNING * * * The vampire mage bites you. You die... Action || total -------------------------++------- Melee: Spear || 11 Constrict || 2 Tentacles || 1 Use: Scroll || 1 Stab: Distracted || 1 Levels and vault maps discovered: Abyss:1: base: Temple, base: Temple Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | spiderkeys the Octopode Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | Abyss:1 | magus.rc [v1.9.10] 2 | Abyss:1 | Found a corrupted altar of Lugonu. 96 | Abyss:1 | Noticed a glowing orange brain 102 | Abyss:1 | Noticed a glowing orange brain 102 | Abyss:1 | Noticed a vampire mage 110 | Abyss:1 | HP: 4/16 [vampire mage[a glowing orange brain] (12)] 111 | Abyss:1 | HP: 1/16 [vampire mage[a glowing orange brain] (2)] 111 | Abyss:1 | Slain by a vampire mage Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 111 | 111 | 0 | 0 | 92 | 1 | 111.0 | Abyss | 111 | 111 | 0 | 0 | 92 | 1 | 111.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Abyss:1: 111 daAuts