Dungeon Crawl Stone Soup version 0.28-a0-726-g4a9143789a (webtiles) character file. Game seed: 16809545069215068749 0 spiderkeys the Skirmisher (level 1, -13/20 HPs) Began as a Djinni Abyssal Knight on Oct 27, 2021. Was a Follower of Lugonu. Killed from afar by a Hell Sentinel (33 damage) ... with damnation ... on level 2 of the Abyss. The game lasted 00:00:17 (76 turns). spiderkeys the Skirmisher (Djinni Abyssal Knight) Turns: 76, Time: 00:00:17 Health: -13/20 AC: 3 Str: 12 XL: 1 Next: 0% Gold: 37 EV: 12 Int: 11 God: Lugonu [*.....] SH: 0 Dex: 13 rFire + + . SeeInvis . a - +1 falchion rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: Renounce Religion, Depart the Abyss You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 37 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Skills: + Level 3.0 Fighting + Level 1.7 Long Blades + Level 1.0 Armour + Level 2.1 Dodging + Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) c - the +0 chain mail of Demons {+Inv Str+2 Int-2} (You found it on level 2 of the Abyss) Str: It affects your strength (+2). Int: It affects your intelligence (-2). +Inv: It lets you turn invisible. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: ≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈ .....1...... ..... ... #..###.. #@# .X# #. #.##.. .... ..#X........# #...#.#..##### #..##.#..##.# #......#..##.# #..##..#..##.. ... ##..#..# .. . # #..X ...# # You could see a Hell Sentinel and a large abomination. Message History 🤖 Initializing magus.rc ... ✅ Successfully initialized magus.rc [v1.9.10] Welcome, spiderkeys the Djinni Abyssal Knight. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. c - the +0 chain mail of Demons {+Inv Str+2 Int-2} Found a gateway leading out of the Abyss. You now have 37 gold pieces. A large abomination comes into view. A large abomination comes into view. A Hell Sentinel comes into view. The Hell Sentinel roars! The Hell Sentinel gestures at you. The sphere of damnation explodes! The damnation engulfs you!! Ouch! That really hurt! You die... Levels and vault maps discovered: Abyss:2: base: Temple, gammafunk_corrupted_shrine Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | spiderkeys the Djinni Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 20/20 MP: 0/0 0 | Abyss:1 | magus.rc [v1.9.10] 41 | Abyss:2 | Identified the +0 chain mail of Demons {+Inv Str+2 Int-2} 61 | Abyss:2 | Noticed a large abomination 72 | Abyss:2 | Noticed a large abomination 75 | Abyss:2 | Noticed a Hell Sentinel 76 | Abyss:2 | Killed from afar by a Hell Sentinel Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 75 | 75 | 0 | 0 | 53 | 2 | 37.5 | Abyss | 75 | 75 | 0 | 0 | 53 | 2 | 37.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Abyss:2: 40 daAuts Abyss:1: 35 daAuts