Dungeon Crawl Stone Soup version 0.29-a0-887-gcbe080d7e0 (webtiles) character file. Game seed: 12426408736418091119 8 spiderkeys the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on July 21, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (361 turns). spiderkeys the Conjurer (Octopode Conjurer) Turns: 361, Time: 00:00:32 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 8% Magic: 0/5 EV: 13 Int: 20 God: Gold: 12 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Inventory: Hand Weapons d - a +0 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles e - 2 datura-tipped darts Scrolls c - a scroll of blinking {unknown} Potions a - a potion of magic b - 2 potions of curing {unknown} f - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5637 Altars: #### ..... ......######################## ............h@....#........... ...h...##########.#.#########. ....... #.#......####. ....... #.#........... ......###########.##.....##### ......#.............###....... ......#.#########.#.###.###### #######.#.......†.#.##.....).. #.#+#########.#####..... You could see a jackal. Message History You lost 1 mp, and now have 2/3 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) b - 2 glowing grey potions (gained 1) You now have 12 gold pieces (gained 6). Key pressed, stopping explore. A hobgoblin comes into view. 😎 MP[+1] Your mp is fully restored (3). A hobgoblin is nearby! The magic dart hits the hobgoblin. You kill the hobgoblin! 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. 😎 MP[+1] Your mp is fully restored (3). A hobgoblin is nearby! The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! 😎 HP[+6] You now have 17 max hp (+6). Your hp is fully restored (17). You see here a hobgoblin corpse. You see here a hobgoblin corpse. Key pressed, stopping explore. Key pressed, stopping explore. A jackal comes into view. 😎 MP[+2] Your mp is fully restored (5). A jackal is nearby! The magic dart hits the jackal but does no damage. The jackal barks! A jackal comes into view. 😎 MP[-1] You lost 1 mp, and now have 4/5 mp. The magic dart hits the jackal. 😎 MP[-1] You lost 1 mp, and now have 3/5 mp. The magic dart hits the jackal but does no damage. A jackal comes into view. The jackal moves out of view. 😎 MP[-1] You lost 1 mp, and now have 2/5 mp. The magic dart hits the jackal. 😎 MP[-1] You lost 1 mp, and now have 1/5 mp. The jackal barely misses you. The jackal attacks as you move away! The jackal bites you. 😕 HP[-1] You take 1 damage, and now have 16/17 hp. The jackal bites you. 😕 HP[-3] You take 3 damage, and now have 13/17 hp. The magic dart hits the jackal but does no damage. The jackal bites you but does no damage. You closely miss the jackal. Your grab misses the jackal. The jackal closely misses you. The jackal bites you but does no damage. You barely miss the jackal. Your grab misses the jackal. The jackal bites you but does no damage. You miss the jackal. Your grab misses the jackal. The jackal barely misses you. The jackal bites you. 😮 HP[-3] You take 3 damage, and now have 10/17 hp. You closely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * 😨 HP[-3] You take 3 damage, and now have 7/17 hp. You hit the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * 😱 HP[-3] You take 3 damage, and now have 4/17 hp. You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal misses you. 😱 MP[-1] You lost 1 mp, and now have 0/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You closely miss the jackal. Your grab misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. 😱 HP[-2] You take 2 damage, and now have 2/17 hp. You completely miss the jackal. Your grab misses the jackal. The jackal bites you. You die... Action || total -------------------------++------- Melee: Short sword || 7 Constrict || 1 Cast: Magic Dart || 17 Armor: Skin || 3 Dodge: Dodged || 6 Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spiderkeys the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.11.3] 283 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 358 | D:1 | HP: 4/17 [jackal (3)] 361 | D:1 | Slain by a jackal Vanquished Creatures A giant cockroach (D:1) 2 hobgoblins (D:1) A jackal (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 361 | 361 | 0 | 0 | 312 | 1 | 361.0 | Dungeon | 361 | 361 | 0 | 0 | 312 | 1 | 361.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 361 daAuts