Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 7347216601048808987 67 squill the Conjurer (level 4, 0/36 HPs) Began as a Hill Orc Conjurer on Jan 11, 2022. Was a Believer of Vehumet. Slain by a water moccasin (5 damage) ... in a sewer. The game lasted 00:05:08 (2569 turns). squill the Conjurer (Hill Orc Conjurer) Turns: 2569, Time: 00:05:09 Health: 0/36 AC: 4 Str: 6 (9) XL: 4 Next: 16% Magic: 7/7 EV: 11 Int: 16 (19) God: Vehumet [**....] Gold: 66 SH: 0 Dex: 6 (9) Spells: 4/7 levels left rFire + . . SeeInvis . f - staff of fire rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . k - +1 pair of gloves {archery} Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.10/turn (no ring) @: confused, lethally poisoned (0 -> -7), ambrosia-drunk A: no striking features a: Renounce Religion You were in a sewer. You worshipped Vehumet. Vehumet was pleased with you. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +1 pair of gloves of archery (worn) m - a +0 ring mail Magical Staves f - a staff of fire (weapon) Jewellery d - a ring of ice Scrolls b - 4 scrolls of identify c - a scroll of fear g - a scroll of noise h - a scroll of teleportation j - a scroll of magic mapping Potions i - 2 potions of might Skills: + Level 2.0 Fighting + Level 1.8 Armour - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.1 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 2% 2d4 21% 1 Dazzling Flash Conj/Hex 16% N/A 26% 3 Sublimation of Blood Necr 0% N/A 30% 2 Wereblood Tmut 1% N/A 30% 2 Ozocubu's Armour Ice 1% N/A 52% 3 Fulminant Prism Conj/Hex 4% 3d6 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Ozocubu's Refrigeration Ice 0% 4d5 100% 7 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Vehumet Message History You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channeling your searing ray. You feel very sick. The water moccasin bites you. It was a potion of ambrosia. You are confused. You feel invigorated. You feel sick. The water moccasin bites you. The water moccasin misses you. You bump into the stone wall. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You're too confused to cast spells. Okay, then. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more confused. You feel more invigorated. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you but does no damage. The water moccasin barely misses you. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... #≈ #### #≈ ..≈.## ##≈ $ ## .≈.≈.### #.≈ [.##≈. #.....### #.≈ ##.... #≈....###.≈ ......# ##..≈≈≈..≈≈ #≈≈.≈.### ###.≈...###.≈ #...≈@####.....### #.≈ ###.S..≈.≈≈..### #.≈ ###.≈..≈.### ##≈ ######## #≈ #≈ ## You could see a water moccasin. Vanquished Creatures An adder (D:2) 2 worms (D:3) 2 dart slugs 2 endoplasms (D:1) 3 giant cockroaches 3 hobgoblins 6 jackals 6 kobolds A quokka (D:2) 2 ball pythons 8 bats 3 frilled lizards 5 goblins A rat (D:2) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | squill the Hill Orc Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 163 | D:1 | Found a faded altar of an unknown god. 169 | D:1 | Became a worshipper of Vehumet 169 | D:1 | Reached * piety under Vehumet 169 | D:1 | Offered knowledge of Foxfire by Vehumet. 442 | D:1 | Reached XP level 2. HP: 22/22 MP: 4/4 445 | D:1 | Learned a level 2 spell: Searing Ray 802 | D:1 | Reached skill level 1 in Fighting 950 | D:1 | Reached skill level 1 in Armour 1549 | D:2 | Reached XP level 3. HP: 28/28 MP: 2/5 1612 | D:2 | Reached ** piety under Vehumet 1612 | D:2 | Offered knowledge of Sandblast by Vehumet. 2368 | D:3 | Found a glowing drain. 2378 | D:3 | Reached XP level 4. HP: 36/36 MP: 3/7 2422 | Sewer | Entered a sewer 2556 | Sewer | Noticed a water moccasin 2567 | Sewer | HP: 1/36 [water moccasin (6)] 2569 | Sewer | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, ebering_ecumenical_altar_box D:2: layout_rooms D:3: layout_basic, mainiacjoe_overflow_brackets, cheibrodos_sewer_entry_bend Sewer: sewer_the_moccasin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Armour | 1 | 1.8 Spellcasting | 2 | 2.1 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Staff | 11 | 6 || 17 Cast: Magic Dart | 69 | 11 || 80 Searing Ray | 1 | 2 || 3 Use: Scroll | 5 | || 5 Potion | | 3 || 3 Armor: Robe | 7 | 3 || 10 Dodge: Dodged | 9 | 8 || 17