Dungeon Crawl Stone Soup version 0.27-a0-604-g29a88b33a7 (webtiles) character file. Game seed: 17726831690807311882 827 srzhan31 the Conjurer (level 7, 0/36 HPs) Began as a Gargoyle Conjurer on Mar 12, 2021. Was an Initiate of Vehumet. Slain by a soldier ant (11 damage) ... on level 5 of the Dungeon. The game lasted 00:12:57 (5450 turns). srzhan31 the Conjurer (Gargoyle Conjurer) Turns: 5450, Time: 00:12:58 Health: 0/36 AC: 7 Str: 11 XL: 7 Next: 97% Magic: 3/12 EV: 12 Int: 20 God: Vehumet [......] Gold: 201 SH: 0 Dex: 8 Spells: 10/13 levels left rFire . . . SeeInvis . l - staff of conjuration rCold + . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn q - ring of protection from cold MPRegen 0.13/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, torment resistance 1, unbreathing 1, petrification resistance, AC +4 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 201 gold pieces. Inventory: Hand Weapons f - a +2 whip of venom r - the +2 Maxwell's thermic engine {flame, freeze} (You found it in a sewer) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It becomes more effective when it hits something. This effect fades over time. A - the +6 falchion of Descent {vorpal, rN+ Str+4 Int-4 Stlth+} (You found it on level 5 of the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-4). It protects you from negative energy. It makes you more stealthy. Armour a - a +0 robe (worn) s - a +0 leather armour Magical Staves l - a staff of conjuration (weapon) Jewellery q - a ring of protection from cold (right hand) Wands w - a wand of polymorph (14) Scrolls c - a scroll of enchant weapon {unknown} d - 10 scrolls of identify {unknown} g - 10 scrolls of teleportation {unknown} i - a scroll of magic mapping {unknown} j - 2 scrolls of fog {unknown} m - 2 scrolls of fear {unknown} y - a scroll of noise {unknown} Potions b - 3 potions of curing e - 3 potions of lignification {unknown} h - a potion of heal wounds {unknown} k - a potion of attraction {unknown} n - a potion of ambrosia {unknown} o - 3 potions of degeneration {unknown} p - a potion of invisibility {unknown} t - a potion of might {unknown} u - 2 potions of haste {unknown} v - a potion of cancellation {unknown} x - a potion of berserk rage {unknown} z - a potion of flight {unknown} Skills: + Level 0.2 Fighting - Level 0.1(0.8) Maces & Flails * Level 1.4 Staves * Level 3.0 Armour * Level 3.8 Dodging - Level 2.2 Stealth * Level 2.0 Shields * Level 3.8 Spellcasting * Level 6.5 Conjurations * Level 0.6 Translocations * Level 0.4 Fire Magic * Level 0.2 Air Magic * Level 1.1 Poison Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 3d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 26% 6-21 10% 3 Dazzling Flash Conj/Hex 50% N/A 11% 3 Mephitic Cloud Conj/Pois/Air 21% N/A 13% 3 Blink Tloc N/A N/A 16% 2 Call Imp Summ 3% N/A 21% 2 Slow Hex 3% N/A 21% 2 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 30% 4 Fulminant Prism Conj/Hex 12% 3d9 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Sewer (visited) Altars: Ashenzari Cheibriados Fedhas Gozag Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Vehumet The Shining One Annotations: D:5 1 runed translucent door Innate Abilities, Weirdness & Mutations Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You can survive without breathing. You are immune to petrification. Message History You kill the worker ant! Vehumet accepts your kill. You see here a worker ant corpse. You see here a worker ant corpse. You see here a worker ant corpse. You see here a worker ant corpse. The soldier ant stings you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - soldier ant Aim: a soldier ant (moderately wounded, 18% to evade) You feel a surge of power! The searing ray hits the soldier ant. The soldier ant is heavily wounded. (Press . to maintain the ray.) The soldier ant stings you! * * * LOW HITPOINT WARNING * * * You feel better. The soldier ant waves its antennae. The soldier ant barely misses you. The soldier ant stings you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - soldier ant Aim: a soldier ant (heavily wounded, 18% to evade) You feel a surge of power! The searing ray hits the soldier ant. The soldier ant is severely wounded. (Press . to maintain the ray.) The soldier ant barely misses you. The searing ray hits the soldier ant. The soldier ant is severely wounded. The soldier ant closely misses you. The searing ray hits the soldier ant. The soldier ant is severely wounded. The soldier ant barely misses you. You see here 6 curare-tipped darts. The soldier ant stings you! You die... ..........######## #............. ########.###########............. ................................. ########..#####.................. .# ##.## #.......#+####'#... .## #..# #.........# #.#... ..# ##.########'########.#... ..# #.#...............#.#..# ..### #.#....@..........#....# ....# #.#...B#######(...#....# ##..# #.#....#.....#....#..... ....# #.#..).+..$†.†....#..... .##.## #.#....#.....#....#..... .....#####.#....#######....#....# .##........#...............#.#### ....######.#....††.........#.# .#..# #.########'########.# You could see a soldier ant. Vanquished Creatures A water moccasin (Sewer) A centaur (D:5) 3 killer bees (D:5) A howler monkey (D:4) 2 hounds (D:4) 7 worker ants 3 gnolls (D:3) 9 adders A howler monkey skeleton (D:4) 2 oozes 4 worms 3 dart slugs 5 leopard geckos An orc (D:5) A ball python (D:2) 11 giant cockroaches 10 goblins 7 hobgoblins 10 jackals 6 kobolds 3 quokkas 6 bats 4 frilled lizards 7 rats 108 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | srzhan31 the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 314 | D:1 | Reached XP level 2. HP: 14/15 MP: 0/5 317 | D:1 | Learned a level 2 spell: Searing Ray 681 | D:1 | Reached skill level 5 in Conjurations 1119 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/6 1568 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/7 1843 | D:2 | Reached skill level 1 in Armour 2303 | D:3 | Reached XP level 5. HP: 28/28 MP: 0/8 2389 | D:3 | Reached skill level 1 in Shields 2717 | D:3 | Found a glowing drain. 2724 | Sewer | Entered a sewer 2884 | Sewer | Noticed a water moccasin 2885 | Sewer | Found the +2 Maxwell's thermic engine {flame, freeze} 2894 | Sewer | Killed a water moccasin 2895 | Sewer | Reached skill level 1 in Staves 2895 | Sewer | Reached XP level 6. HP: 18/32 MP: 2/10 3692 | D:4 | Reached skill level 6 in Conjurations 4039 | D:4 | Reached XP level 7. HP: 35/36 MP: 6/11 4207 | D:5 | Entered Level 5 of the Dungeon 4455 | D:5 | Found a runed translucent door. 4457 | D:5 | Found a runed translucent door. 4457 | D:5 | Noticed a soldier ant 4472 | D:5 | Identified the +6 falchion of Descent {vorpal, rN+ Str+4 | Int-4 Stlth+} 4699 | D:5 | Found a staircase to the Ecumenical Temple. 4726 | Temple | Entered the Ecumenical Temple 4775 | Temple | Became a worshipper of Vehumet 4931 | D:5 | Reached skill level 1 in Poison Magic 5263 | D:5 | Found a sacrificial altar of Ru. 5263 | D:5 | Found a burning altar of Makhleb. 5271 | D:5 | Found a broken altar of Ashenzari. 5273 | D:5 | Found an opulent altar of Gozag. 5275 | D:5 | Found a snail-covered altar of Cheibriados. 5418 | D:5 | HP: 1/36 [soldier ant (7)] 5450 | D:5 | Slain by a soldier ant Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_ring D:2: layout_rooms D:3: layout_basic, gup_sewer_entry_bubbles D:4: layout_loops_ring, minmay_small_thing D:5: lemuel_insect_pit, layout_basic, chequers_temple_overflow_minitemple, minmay_temple_entry_ruins Temple: eino_temple_water Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 | 6.5 Dodging | 2 3 | 3.8 Armour | 1 2 3 | 3.0 Shields | 1 2 | 2.0 Staves | 1 | 1.4 Spellcasting | 3 | 3.8 Poison Magic | 1 | 1.1 Fighting | | 0.2 Maces & Flails | | 0.1 Stealth | | 2.2 Translocations | | 0.6 Fire Magic | | 0.4 Air Magic | | 0.2 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Whip | 1 | 4 | || 5 Unarmed | 1 | | || 1 Staff | | 31 | 6 || 37 Cast: Magic Dart | 22 | 5 | || 27 Searing Ray | 18 | 34 | 17 || 69 Use: Potion | | | 2 || 2 Armor: Robe | 9 | 32 | 10 || 51 Dodge: Dodged | 24 | 53 | 31 || 108 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5494 | 5442 | 52 | 0 | 4138 | 7 | 784.9 | Dungeon | 5020 | 4968 | 52 | 0 | 3798 | 5 | 1004.0 | Temple | 80 | 80 | 0 | 0 | 31 | 1 | 80.0 | Sewer | 393 | 393 | 0 | 0 | 309 | 1 | 393.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1162 daAuts D:1: 1113 daAuts D:2: 1090 daAuts D:3: 851 daAuts D:4: 801 daAuts Sewer: 393 daAuts Temple: 80 daAuts