Seeded DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 8463284831988920781 (custom seed) 1470 starfall the Conjurer (level 8, -2/66 HPs) Began as a Mountain Dwarf Conjurer on Dec 5, 2024. Was an Initiate of Ashenzari. Slain by a quokka (4 damage) ... on level 5 of the Dungeon. The game lasted 00:13:07 (5680 turns). starfall the Conjurer (Mountain Dwarf Conjurer) Turns: 5680, Time: 00:13:07 Health: -2/66 AC: 7 Str: 12 XL: 8 Next: 49% Magic: 15/22 EV: 9 Int: 23 God: Ashenzari [......] Gold: 503 SH: 0 Dex: 8 Spells: 11/14 levels left rFire . . . t - +5 morningstar of Watchfulness {speed, rC+ Int+4} rCold + . . (no shield) rNeg . . . e - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + h - ring of magical power HPRegen 0.31/turn k - ring of flight MPRegen 0.18/turn %: no passive effects @: flying A: runic magic, artefact enchanting a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Ossuary. You collected 1075 gold pieces. You spent 572 gold pieces at shops. Inventory: Hand Weapons g - a +0 hand axe (You found it on level 1 of the Dungeon) t - the +5 morningstar of Watchfulness (weapon) {speed, rC+ Int+4} (You acquired it on level 3 of the Dungeon) Int+4: It affects your intelligence (+4). rC+: It protects you from cold. Armour a - a +0 robe e - a +0 ring mail (worn) (You found it on level 1 of the Dungeon) f - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) Jewellery h - a ring of magical power (left hand) (You found it on level 1 of the Dungeon) k - a ring of flight (right hand) (You found it on level 1 of the Dungeon) Wands m - a wand of warping (9) (You found it on level 2 of the Dungeon) Scrolls l - 2 scrolls of fog n - a scroll of teleportation {unknown} o - 2 scrolls of blinking p - a scroll of summoning {!r} q - 2 scrolls of amnesia r - 2 scrolls of revelation v - 2 scrolls of immolation Potions b - 4 potions of magic c - 3 potions of brilliance {unknown} d - a potion of attraction {unknown} i - 3 potions of heal wounds {unknown} j - a potion of haste {unknown} s - 2 potions of berserk rage {unknown} u - 4 potions of degeneration {unknown} w - 2 potions of enlightenment {unknown} x - a potion of lignification {unknown} z - a potion of resistance {unknown} A - 6 potions of curing {unknown} B - a potion of might {unknown} Skills: + Level 4.0 Fighting + Level 4.5 Maces & Flails + Level 4.0 Armour - Level 1.3 Dodging - Level 1.4 Stealth + Level 3.5 Spellcasting * Level 6.3 Conjurations * Level 4.2 Earth Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 23% N/A 7% 3 Brom's Barrelling Bould Conj/Erth 28% 2d6 14% 4 Mephitic Cloud Conj/Alch/Air 13% N/A 16% 3 Ensorcelled Hibernation Hex/Ice 8% N/A 21% 2 Mercury Vapours Alch/Air 8% N/A 21% 2 Fulminant Prism Conj/Alch 9% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 34% 4 Dazzling Flash Hex/Fire 8% N/A 36% 3 Swiftness Air 4% N/A 36% 3 Olgreb's Toxic Radiance Alch 4% N/A 78% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 83% 5 Bombard Conj/Erth 14% 9d3 92% 6 Hoarfrost Cannonade Ice/Alch 2% 3d6/3d12 98% 5 Silence Hex/Air 2% N/A 98% 5 Hellfire Mortar Fire/Erth 6% 3d11 100% 7 Ozocubu's Refrigeration Ice 2% 4d7 100% 7 Discord Hex 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Ossuary (visited) Altars: Ashenzari Gozag Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Xom Zin Shops: D:2 ? D:3 ?** Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You feel a bit more experienced. The searing ray misses the orc. The orc hits you with a +0 hand axe. The orc hits you with a +1 heavy flail! The searing ray hits the orc! You kill the orc! The orc completely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +1 heavy flail and wearing a +0 leather armour (heavily wounded, 81% to hit) The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The orc completely misses you. Your Fighting skill increases to level 4! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe (81% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Unknown command. You see here a +0 hand axe. An ice beast comes into view. Items here: )) [ †. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (81% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) Unknown command. The searing ray hits the ice beast! The ice beast is moderately wounded. The searing ray hits the ice beast! The ice beast is severely wounded. The searing ray hits the ice beast! You kill the ice beast! You finish channelling your searing ray. Your Armour skill increases to level 4! You start resting. Magic restored. HP restored. You start waiting. Done waiting. o - 2 scrolls of blinking (gained 1) Items here: )) [ ÷. You see here a +0 hand axe. Items here: )) [ ÷. Okay, then. Things that are here: a +0 short sword; a +0 dagger; a +1 robe of willpower You see here a +0 hand axe. w - 2 golden potions (gained 1) n - a scroll labelled LOTOPI BESE An ogre comes into view. It is wielding a +0 giant spiked club. The ogre moves out of view. An ogre and a quokka come into view. The magic dart hits the quokka but does no damage. The quokka bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre, p - quokka Aim: an ogre, wielding a +0 giant spiked club (91% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The quokka bites you but does no damage. The ogre hits you with a +0 giant spiked club!! The searing ray hits the ogre! The ogre is moderately wounded. The quokka bites you. The searing ray hits the ogre. The ogre is heavily wounded. The quokka bites you but does no damage. The ogre hits you with a +0 giant spiked club! The quokka bites you but does no damage. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The ogre closely misses you. The quokka barely misses you. The quokka barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 91% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... **,,**,*▓...r#..#**,#**,,,,,,, **,,**,,,*▓...@O.##,.#,*,,*,,,, ***,,**,,*,,+▓......#..#..,,**,,, *,,,**,,*,*,,▓▓.............#...# ,,***,,*,_.#,,▓▓▓....#......#.... *,,,**,,*.#..▓▓...##.......##.... ,,*,,**,,#..#▓...###.......##.#*# *,**,,**,,,▓▓.....##.......#..# # *,,,,..▓*,▓▓...............##.### *,..,...▓▓▓.........#.........#.. ,.....#..▓........###..█......... .....###.▓....##..####..██.^█...█ ...............#.........██..████ .........................███..███ ##...##..............#...███..... ##...##..#..........###...█..>... ##...##...[.##.....###..........█ You could see an ogre and a quokka. Vanquished Creatures Sigmund (D:2) An ice beast (D:5) A black bear (D:5) An ogre (D:5) A centaur (D:5) An elf skeleton (D:5) 3 water moccasin zombies (Ossuary) A burial acolyte (Ossuary) An orc priest (D:3) 2 bombardier beetles 4 hounds (D:4) A sleepcap (D:4) 4 orc wizards 2 crocodile zombies (Ossuary) A bullfrog simulacrum (Ossuary) 2 mummies (Ossuary) Robin (D:2) 16 adders 5 adder zombies (Ossuary) 4 ribbon worms 15 orcs A bat (D:2) 6 endoplasms A giant cockroach (D:4) 6 gnoll zombies (Ossuary) 12 goblins 6 hobgoblins 3 jackals (D:2) 2 quokkas 10 ball pythons 2 frilled lizards 2 jackal zombies (Ossuary) 4 kobolds 2 orc skeletons (D:5) 2 orc zombies (Ossuary) A rat (D:3) 128 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | starfall the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 611 | D:2 | Reached XP level 2. HP: 22/22 MP: 4/4 720 | D:2 | Identified a scroll of acquirement 720 | D:2 | Acquired 731 gold pieces 862 | D:2 | Reached skill level 1 in Maces & Flails 948 | D:2 | Reached skill level 1 in Armour 948 | D:2 | Reached skill level 4 in Conjurations 948 | D:2 | Reached XP level 3. HP: 23/27 MP: 6/6 991 | D:2 | Reached skill level 1 in Fighting 1126 | D:2 | Reached XP level 4. HP: 34/35 MP: 7/7 1243 | D:2 | Learned a level 2 spell: Searing Ray 1417 | D:2 | Noticed Sigmund 1436 | D:2 | Killed Sigmund 1437 | D:2 | Reached XP level 5. HP: 17/42 MP: 3/8 1437 | D:2 | Reached XP level 6. HP: 20/49 MP: 3/9 1541 | D:2 | Found a glowing silver altar of Zin. 1616 | D:2 | Found Rodghohe's Magic Scroll Shoppe. 1701 | D:2 | Noticed Robin 1714 | D:2 | Killed Robin 1859 | D:2 | Reached skill level 5 in Conjurations 2344 | D:3 | Found Wauner's Assorted Antiques. 3129 | D:3 | Found Oshraec's Assorted Antiques. 3131 | D:3 | Found Juhonar's Magic Scroll Boutique. 3150 | D:3 | Bought a scroll of acquirement for 572 gold pieces 3150 | D:3 | Acquired the +5 morningstar of Watchfulness {speed, rC+ | Int+4} 3390 | D:4 | Reached skill level 1 in Earth Magic 3640 | D:4 | Reached XP level 7. HP: 56/56 MP: 11/11 4108 | D:5 | Entered Level 5 of the Dungeon 4221 | D:5 | Found a staircase to the Ecumenical Temple. 4230 | Temple | Entered the Ecumenical Temple 4236 | Temple | Became a worshipper of Ashenzari the Shackled 4289 | D:5 | Found a sand-covered staircase. 4295 | Ossuary | Entered an ossuary 4908 | Ossuary | Reached XP level 8. HP: 63/63 MP: 12/12 5209 | D:5 | Reached skill level 6 in Conjurations 5365 | D:5 | HP: 21/66 [orc/+1 heavy flail (12)] 5680 | D:5 | HP: 2/66 [ogre/+0 giant spiked club (20)] 5680 | D:5 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_rooms D:2: layout_loops_ring, serial_shops, shop, basic_altar, minmay_snake_closets, uniq_sigmund, uniq_robin D:3: layout_basic, serial_shops, shop, shop, shop, minmay_door_square, chequers_serial_rivers_small_b, grunt_decor_clamped D:4: layout_cave_pools, kennysheep_flooded_box D:5: layout_cave_pools, tso_metal_star, lemuel_doored_altar, minmay_temple_entry_wispy, nicolae_ossuary_entry_catacombs Temple: chequers_temple_sunken Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 2 3 | 3.5 Maces & Flails | 1 2 3 4 | 4.5 Armour | 1 2 3 4 | 4.0 Conjurations | 4 5 6 | 6.3 Fighting | 1 2 3 4 | 4.0 Earth Magic | 1 3 4 | 4.2 Dodging | | 1.3 Stealth | | 1.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Hand axe | | 54 | || 54 Morningstar | | 18 | 13 || 31 Cast: Magic Dart | 51 | 94 | 55 || 200 Searing Ray | | 7 | 29 || 36 Use: Scroll | 1 | 1 | 6 || 8 Armour: Ring mail | 16 | 118 | 72 || 206 Dodge: Dodged | 13 | 53 | 40 || 106