Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 16054747946594314240 26 stargazer775 the Grave Robber (level 3, -3/26 HPs) Began as a Djinni Ice Elementalist on Aug 9, 2024. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 2 of the Dungeon on Aug 16, 2024. The game lasted 00:13:30 (1132 turns). stargazer775 the Grave Robber (DjIE) Turns: 1132, Time: 00:13:30 Health: -3/26 AC: 3 Str: 7 XL: 3 Next: 22% Gold: 62 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . d - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ f - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying, very slightly contaminated, studying Necromancy A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) g - a +0 sling Missiles c - 17 stones Armour a - a +0 robe (worn) f - a +0 helmet (worn) Scrolls b - a scroll of identify Potions e - a potion of cancellation h - a potion of curing {unknown} i - a potion of berserk rage {unknown} Skills: + Level 0.3 Fighting + Level 0.2 Ranged Weapons + Level 3.0 Dodging + Level 2.1 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.8 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 3% 1 b - Frozen Ramparts Ice 32% 1d5 10% 3 c - Ozocubu's Armour Ice 16% N/A 10% 3 d - Summon Ice Beast Ice/Summ 16% N/A 10% 3 e - Shock Conj/Air 64% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! x2 The gnoll throws a throwing net. The throwing net misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip and quivering a throwing net (75% to hit) The zap hits the gnoll. The gnoll is heavily wounded. The gnoll throws a throwing net. The throwing net barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Frozen Ramparts. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Frozen Ramparts (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Frozen Ramparts. Nothing appears to happen. The gnoll hits you with a +0 whip! Casting: Frozen Ramparts (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded) You freeze the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * As you read the scroll labelled FUZIVVE UHIDUCW, it crumbles to dust. It is a scroll of identify. e - a potion of cancellation The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! You die... #.....### #.#.....# # # ####.#.###.##.#### .##.####(.....# #........ g>.....#.##.#.###.##.#### #g...g.(##g#........#### #.......##.###.#........ #.......##g###.........# .........##.@..)...####.# ##....$..########.## # #.......# #.# #........ #.# ####.#### ..# .## #. #. #. You could see 2 gnolls. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:2) 2 hobgoblins (D:1) A jackal (D:1) 3 kobolds (D:1) 2 quokkas (D:1) 7 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stargazer775 the Djinni Ice Elementalist began the quest | for the Orb. 0 | D:1 | stargazer775 set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 190 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 604 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 604 | D:1 | Learned a level 1 spell: Shock 662 | D:1 | Found a faded altar of an unknown god. 1132 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic, dilly_ecumenical_altar_fadedgnrine, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_corner_a, co_window_corner_cb, co_window_cross_3, co_window_unsneaky_path_b, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, minmay_tiny_reverse_x D:2: layout_loops_ring, serial_shops, nicolae_book_shop_shelving, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | 3 | 3.0 Fighting | | 0.3 Ranged Weapons | | 0.2 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.8 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 3 Fire: Sling || 10 Cast: Freeze || 26 Shock || 9 Frozen Ramparts || 1 Use: Scroll || 1 Armour: Robe || 22 Dodge: Dodged || 18