Dungeon Crawl Stone Soup version 0.33-a0-605-gc3d0ca870a (webtiles) character file. Game seed: 8755905681254800516 44 sthehill the Tinkerer (level 3, 0/19 HPs) Began as a Deep Elf Forgewright on Dec 27, 2024. Slain by a quokka (5 damage) ... on level 2 of the Dungeon. The game lasted 00:11:00 (887 turns). sthehill the Tinkerer (Deep Elf Forgewright) Turns: 887, Time: 00:11:01 Health: 0/19 AC: 2 Str: 7 XL: 3 Next: 39% Magic: 8/10 EV: 12 Int: 21 God: Gold: 30 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . a - +0 hammer rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour c - a +0 robe (worn) Jewellery h - a +4 ring of slaying Talismans f - a flux talisman Scrolls g - 2 scrolls of enchant armour {unknown} Potions b - a potion of magic d - a potion of curing {unknown} e - 2 potions of mutation {unknown} Skills: + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting + Level 4.7 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 92% 1d7 1% 1 b - Construct Spike Laun Frge 46% 2d4 2% 2 c - Launch Clockwork Bee Frge 23% N/A 5% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Blazeheart Golem Fire/Frge 13% N/A 43% 4 Forge Lightning Spire Air/Frge 13% 3d4 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Construct Spike Launcher (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your spike launcher falls apart as you grow too distant to maintain it. A quokka comes into view. Casting: Construct Spike Launcher (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: a quokka You lock target on the quokka and prepare to deploy your bee. (Press . to continue winding your bee.) You stop assembling your clockwork bee. You see here 6 stones. The quokka attacks as it pursues you! The quokka barely misses you. The quokka attacks as it pursues you! The quokka misses you. The quokka attacks as it pursues you! The quokka misses you. Found a sapphire potion. The quokka closely misses you. Found a stone staircase leading down. The quokka attacks as it pursues you! The quokka closely misses you. You see here a sapphire potion. The quokka attacks as it pursues you! The quokka barely misses you. The quokka bites you. The quokka attacks as it pursues you! The quokka closely misses you. The quokka attacks as it pursues you! The quokka barely misses you. Found a glowing golden ring. The quokka attacks as it pursues you! The quokka completely misses you. Casting: Launch Clockwork Bee (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: a quokka You lock target on the quokka and prepare to deploy your bee. (Press . to continue winding your bee.) The quokka bites you. The quokka misses you. You stop assembling your clockwork bee. The quokka bites you. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... ## ####### ... ..... #.. #.#.# #...##.#.####### ##>.........=.... #....##.#..##### #....##.#..# #....##.#r.# #....##.#@.# #.##....##.#..# #.....!....#..# #####.######..# ######.######..####.# ..............(......# #######.########....... #.# ....... #.. ....... You could see a quokka. Vanquished Creatures 2 adders (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Deep Elf Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 173 | D:1 | Learned a level 2 spell: Construct Spike Launcher 831 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 853 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 887 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, minmay_misc_feat_columns D:2: layout_basic, minivault_25 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.1 Spellcasting | | 3.6 Forgecraft | | 4.7 Action || total ---------------------------++------- Melee: Mace || 3 Cast: Kinetic Grapnel || 16 Construct Spike L || 25 Launch Clockwork || 2 Armour: Robe || 28 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 888 | 872 | 16 | 0 | 398 | 2 | 444.0 | Dungeon | 888 | 872 | 16 | 0 | 398 | 2 | 444.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 826 daAuts D:2: 61 daAuts