Dungeon Crawl Stone Soup version 0.33-a0-617-g7ba718c05c (webtiles) character file. Game seed: 18118330456593167729 61 sthehill the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Dec 31, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:05:50 (1481 turns). sthehill the Conjurer (Deep Elf Conjurer) Turns: 1481, Time: 00:05:51 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 83% Magic: 7/10 EV: 12 Int: 24 God: Gold: 129 SH: 0 Dex: 13 Spells: 1/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: wizardry (x1) @: lethally poisoned (0 -> -1) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 129 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery i - a ring of wizardry (left hand) Scrolls c - a scroll of immolation {unknown} e - a scroll of identify {unknown} f - a scroll of acquirement {unknown} g - a scroll of fog {unknown} j - a scroll of teleportation {unknown} Potions b - a potion of magic d - 2 potions of brilliance {unknown} h - a potion of curing {unknown} k - 2 potions of mutation {unknown} l - a potion of heal wounds {unknown} m - 2 potions of cancellation {unknown} Skills: + Level 3.2 Dodging + Level 3.3 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations + Level 0.3 Hexes + Level 0.2 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Sigil of Binding Hex 6% N/A 11% 3 d - Call Imp Summ 10% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 20% N/A 3% 1 Construct Spike Launche Frge 8% 2d3 6% 2 Call Canine Familiar Summ 5% N/A 11% 3 Fulminant Prism Conj/Alch 8% 3d7 16% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 16% 4 Eringya's Surprising Cr Summ 5% N/A 32% 4 Diamond Sawblades Frge 2% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 :( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder attacks as it pursues you! The adder misses you. Your cerulean imp hits the adder from afar with a -4 spear. The adder attacks as it pursues you! The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You feel very sick. The adder attacks as it pursues you! The adder bites you but does no damage. You feel sick. You feel sick. The adder attacks as it pursues you! The adder bites you. You feel sick. The adder attacks as it pursues you! The adder completely misses you. Your cerulean imp barely misses the adder. The adder bites you. You feel sick. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, ally target, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. Your cerulean imp hits the adder with a -4 spear. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, ally target, 66% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. You stop channelling your searing ray. You die... .........#.# #......# #........#.# #.###### #........#.###.#....# #........#...#.#.##.# #........#####.#..#.# ##............#.##.#.# #####.....# #..)..#....#.# #.........###.....######.# #######......5.@#........# #.... #.....††.....##.#........# #.... #.#####....#.##.#....†...###.... #.# #....#....#######....'.... #.# #....##########...####.... #.# #....#.............# #.### #.# #....#.########....# #.# #.# ######.# #....# #.# #.# #.# #....# #.# You could see a friendly cerulean imp (summoned). Vanquished Creatures A gnoll (D:1) 2 adders (D:2) A dart slug (D:2) 5 bats 5 endoplasms A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) A ball python (D:1) 2 frilled lizards 4 rats 28 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:2) A rat (D:2) 2 creatures vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 176 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 246 | D:1 | Learned a level 2 spell: Searing Ray 728 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1011 | D:2 | Learned a level 3 spell: Sigil of Binding 1164 | D:2 | Found Donyviz's Weapon Shop. 1194 | D:2 | Learned a level 2 spell: Call Imp 1367 | D:2 | Found Opomm's Book Boutique. 1481 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_dealshenge, shop, nicolae_book_shop_shelving, chequers_arboretum, patterned_corridor Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.2 Spellcasting | | 3.7 Conjurations | | 4.8 Hexes | | 0.3 Summonings | | 0.2 Action || total ---------------------------++------- Cast: Magic Dart || 44 Searing Ray || 10 Call Imp || 3 Armour: Robe || 14 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1480 | 1431 | 49 | 5 | 1082 | 2 | 740.0 | Dungeon | 1480 | 1431 | 49 | 5 | 1082 | 2 | 740.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 944 daAuts D:2: 536 daAuts