Dungeon Crawl Stone Soup version 0.33-a0-617-g7ba718c05c (webtiles) character file. Game seed: 712291045566928312 87 sthehill the Conjurer (level 4, -8/24 HPs) Began as a Deep Elf Conjurer on Dec 31, 2024. Blown up by Ijyb (12 damage) ... with a mindburst bolt ... on level 3 of the Dungeon. The game lasted 00:06:31 (2309 turns). sthehill the Conjurer (Deep Elf Conjurer) Turns: 2309, Time: 00:06:32 Health: -8/24 AC: 3 Str: 4 XL: 4 Next: 28% Magic: 1/12 EV: 12 Int: 25 God: Gold: 66 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 cloak (worn) Jewellery j - a ring of resist corrosion l - an amulet of guardian spirit Talismans g - a flux talisman Scrolls d - a scroll of amnesia e - a scroll of torment h - a scroll of teleportation {unknown} k - a scroll of acquirement {unknown} Potions b - a potion of magic f - a potion of degeneration {unknown} i - a potion of cancellation {unknown} m - a potion of lignification {unknown} Skills: + Level 3.4 Dodging + Level 3.6 Stealth + Level 4.0 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 10% N/A 14% 2 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 94% 5 Enfeeble Hex 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +1 dagger of electrocution, wearing a +0 scale mail and carrying a wand of mindburst (lightly wounded, 77% to hit) The searing ray hits Ijyb! Ijyb is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +1 dagger of electrocution, wearing a +0 scale mail and carrying a wand of mindburst (heavily wounded, 77% to hit) The searing ray hits Ijyb! Ijyb is severely wounded. (Press . to maintain the ray.) Ijyb hits you with a +1 dagger of electrocution. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You stop channelling your searing ray. Ijyb attacks as she pursues you! Ijyb closely misses you. You closely miss Ijyb. Ijyb is severely wounded. Ijyb is nearby! You hit Ijyb but do no damage. Ijyb is severely wounded. Ijyb zaps a wand. Your mind is blasted! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb is severely wounded. Ijyb grins evilly. Ijyb hits you with a +1 dagger of electrocution. * * * LOW HITPOINT WARNING * * * Ijyb zaps a wand. Your mind is blasted! Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" ###.....# #.[. #.......# #... .....##.### #... .#####. #.# #... .......##.####### #... ..........(...... #... ................. #### .............†... # .........@....... # .†......#.####### # ..(......g# # ................ # ................ ................ ................ .........<...... #######......... You could see Ijyb. Vanquished Creatures 4 adders A ribbon worm (D:2) 4 ball pythons (D:1) 3 endoplasms 5 giant cockroaches 7 hobgoblins 4 jackals (D:1) 4 quokkas (D:1) 3 bats 4 frilled lizards 2 goblins 2 kobolds (D:1) 3 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 307 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 314 | D:1 | Learned a level 2 spell: Searing Ray 690 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1891 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 2296 | D:3 | Noticed Ijyb 2297 | D:3 | Reached skill level 5 in Conjurations 2309 | D:3 | Blown up by Ijyb Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic, chequers_serial_rivers_micro_d D:2: layout_basic D:3: layout_basic, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.6 Dodging | 3 | 3.4 Spellcasting | 4 | 4.0 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | 3 || 4 Cast: Magic Dart | 64 | 8 || 72 Searing Ray | 9 | 9 || 18 Use: Scroll | 2 | || 2 Armour: Robe | 17 | 2 || 19 Dodge: Dodged | 14 | 1 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2308 | 2209 | 99 | 302 | 1551 | 3 | 769.3 | Dungeon | 2308 | 2209 | 99 | 302 | 1551 | 3 | 769.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 871 daAuts D:2: 862 daAuts D:3: 574 daAuts