Dungeon Crawl Stone Soup version 0.33-a0-617-g7ba718c05c (webtiles) character file. Game seed: 3754063395719154175 88 sthehill the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Dec 31, 2024. Slain by a gnoll ... wielding a +1 heavy spear ... led by a gnoll bouda (14 damage) ... on level 2 of the Dungeon. The game lasted 00:03:32 (947 turns). sthehill the Conjurer (Deep Elf Conjurer) Turns: 947, Time: 00:03:32 Health: -4/24 AC: 2 Str: 4 XL: 4 Next: 29% Magic: 1/12 EV: 12 Int: 25 God: Gold: 90 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of faith Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: faith @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - an amulet of faith (around neck) Potions b - a potion of magic c - 2 potions of curing {unknown} d - 2 potions of cancellation {unknown} f - a potion of might {unknown} Skills: + Level 3.4 Dodging + Level 3.6 Stealth + Level 4.0 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. (Press . to maintain the ray.) The gnoll closely misses you. A gnoll comes into view. It is wielding a +0 spear. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 heavy spear (82% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll bouda! You kill the gnoll bouda! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! You have reached level 4! You feel clever. You stop channelling your searing ray. The gnoll closely misses you. You see here a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll hits you from afar with a +0 spear. Items here: $ ) [ †. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +1 heavy spear. The gnoll hits you from afar with a +0 spear. A gnoll comes into view. It is wielding a +0 spear. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll shouts! The gnoll hits you from afar with a +1 heavy spear! Ouch! That really hurt! You die... #.# #.# #.# #.# #.# #.# #.# ###g######.# ... .....gg$@)># #.# ###+######.# ###'#### #......# #......# #....).# #.# #......# ..# #......# ..# ######......#### You could see 3 gnolls. Vanquished Creatures A gnoll bouda (D:2) 2 gnolls (D:2) A ribbon worm (D:2) 2 bats (D:1) 2 endoplasms 3 giant cockroaches (D:1) 3 goblins 7 hobgoblins 3 jackals (D:1) 2 kobolds (D:1) 4 ball pythons (D:1) 2 frilled lizards 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 131 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 144 | D:1 | Learned a level 2 spell: Searing Ray 448 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 944 | D:2 | Reached skill level 5 in Conjurations 944 | D:2 | Reached XP level 4. HP: 24/24 MP: 0/12 947 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_rooms D:2: layout_basic, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.6 Dodging | 3 | 3.4 Spellcasting | 4 | 4.0 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | 1 || 7 Cast: Magic Dart | 56 | || 56 Searing Ray | 10 | || 10 Armour: Robe | 12 | 4 || 16 Dodge: Dodged | 17 | 1 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 946 | 924 | 22 | 102 | 604 | 2 | 473.0 | Dungeon | 946 | 924 | 22 | 102 | 604 | 2 | 473.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 625 daAuts D:2: 321 daAuts