Dungeon Crawl Stone Soup version 0.33-a0-617-g7ba718c05c (webtiles) character file. Game seed: 17068588159576562074 1549 sthehill the Magician (level 8, -1/41 HPs) Began as a Deep Elf Conjurer on Dec 31, 2024. Was an Initiate of Vehumet. Slain by a gnoll sergeant ... wielding a +0 trident (11 damage) ... on level 6 of the Dungeon. The game lasted 00:23:20 (4755 turns). sthehill the Magician (Deep Elf Conjurer) Turns: 4755, Time: 00:23:20 Health: -1/41 AC: 8 Str: 10 XL: 8 Next: 57% Magic: 2/20 EV: 10 Int: 32 God: Vehumet [......] Gold: 251 SH: 0 Dex: 8 Spells: 17/21 levels left rFire + + . r - +3 trident (drain) rCold . . . (no shield) rNeg . . . p - +2 ring mail {Will+} rPois . (no helmet) rElec + n - +0 cloak rCorr . (no gloves) SInv . (no boots) Will +.... s - amulet of faith Stlth ++ g - ring of Hyeri {rElec rF+ Str+6 Int+6 Dex-5} HPRegen 0.26/turn f - ring of protection from fire MPRegen 0.34/turn %: faith @: no status effects A: magic regeneration a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 251 gold pieces. Inventory: Hand Weapons r - a +3 trident of draining (weapon) Armour n - a +0 cloak (worn) p - a +2 ring mail of willpower (worn) Jewellery f - a ring of protection from fire (right hand) g - the ring of Hyeri (left hand) {rElec rF+ Str+6 Int+6 Dex-5} (You found it on level 2 of the Dungeon) [ring of intelligence] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+6: It affects your strength (+6). Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). s - an amulet of faith (around neck) Wands j - a wand of flame (17) (quivered) u - a wand of digging (6) Scrolls a - a scroll of poison {unknown} i - a scroll of vulnerability l - a scroll of identify m - a scroll of noise {unknown} o - a scroll of torment {unknown} Potions b - 2 potions of magic c - 2 potions of heal wounds d - 2 potions of attraction {unknown} e - 7 potions of curing {unknown} h - a potion of enlightenment {unknown} k - 3 potions of mutation {unknown} q - 2 potions of haste {unknown} t - 2 potions of berserk rage {unknown} v - a potion of cancellation {unknown} Skills: + Level 6.3 Dodging + Level 7.0 Stealth + Level 7.1 Spellcasting + Level 7.0 Conjurations + Level 4.1 Summonings You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 22% N/A 11% 1 Kinetic Grapnel Frge 44% 1d5 11% 1 Poisonous Vapours Alch/Air 44% 1d3 11% 1 Construct Spike Launche Frge 22% 2d3 16% 2 Fulminant Prism Conj/Alch 17% 3d10 24% 4 Iskenderun's Mystic Bla Conj/Tloc 34% 2d8 (+2d4 24% 4 Sigil of Binding Hex 11% N/A 32% 3 Diamond Sawblades Frge 5% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Cheibriados Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a phantom (moderately damaged, 76% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the phantom! The phantom is heavily damaged. (Press . to maintain the ray.) The gnoll closely misses you. The gnoll sergeant misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. (Press . to maintain the ray.) The gnoll closely misses you. The gnoll sergeant hits you from afar with a +0 trident. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (heavily damaged, 76% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the phantom! The phantom is almost destroyed. (Press . to maintain the ray.) The gnoll barely misses you. The gnoll sergeant hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 90% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll closely misses you. The gnoll sergeant hits you from afar with a +0 trident! You die... ......#.#.........#.# ......#...#.....#...# ...##.#.#...._....#.# ....# #...#.....#...# # ## .###.#.........#.#.. #. ..#.....#.#........ #..#.##..#..g.)#...# .. ..# #....#....#.#g..#.# ##.. ... ###.#.#..)...@...#.##... ...# ..........#####..#.#..# ...#. ###..............#.#.###..... #####.#..........#...#.....#. #...#..>...........##...)...# #.#..<##...........#.#.......... #...........)..........#.....(.. ##...).......................... .)#.....#...........#..#........ You could see a gnoll sergeant and a gnoll. Vanquished Creatures Jeremiah (D:6) Sigmund (D:2) Edmund (D:4) An ice beast (D:5) An ogre (D:4) A phantom (D:5) A bullfrog (D:6) A scorpion (D:5) A howler monkey (D:4) 4 hounds An orc priest (D:6) A jelly (D:6) Crazy Yiuf (D:3) 5 iguanas An orc wizard (D:6) 5 gnolls 7 adders A white imp (D:6) 3 dart slugs 6 ribbon worms 16 orcs 6 endoplasms 5 giant cockroaches 8 hobgoblins 3 jackals 5 kobolds 6 quokkas 14 ball pythons 8 bats 7 frilled lizards 15 goblins 10 rats 147 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 225 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 487 | D:1 | Learned a level 2 spell: Searing Ray 893 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1124 | D:2 | Identified the ring of Hyeri {rElec rF+ Str+6 Int+6 Dex-5} 1234 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1281 | D:2 | Noticed Sigmund 1312 | D:2 | Killed Sigmund 1313 | D:2 | Reached skill level 5 in Conjurations 1313 | D:2 | Reached XP level 5. HP: 24/28 MP: 5/14 1335 | D:2 | Learned a level 1 spell: Summon Small Mammal 2077 | D:3 | Reached XP level 6. HP: 31/32 MP: 8/15 2211 | D:3 | Found a runed translucent door. 2212 | D:3 | Noticed Crazy Yiuf 2467 | D:3 | Found a snail-covered altar of Cheibriados. 2490 | D:3 | Reached skill level 5 in Spellcasting 2965 | D:3 | Killed Crazy Yiuf 2966 | D:3 | Reached skill level 1 in Summonings 3207 | D:4 | Noticed Edmund 3215 | D:4 | Killed Edmund 3216 | D:4 | Reached skill level 5 in Stealth 3275 | D:4 | Reached XP level 7. HP: 36/36 MP: 12/17 3408 | D:4 | Reached skill level 5 in Dodging 3751 | D:5 | Entered Level 5 of the Dungeon 3896 | D:5 | Reached XP level 8. HP: 41/41 MP: 10/19 4554 | D:6 | Noticed Jeremiah 4586 | D:6 | Killed Jeremiah 4650 | D:6 | Found a radiant altar of Vehumet. 4718 | D:6 | Became a worshipper of Vehumet 4724 | D:6 | Identified the amulet of Lini {Faith ^Fragile +Blink Fly | Str+4} 4745 | D:6 | HP: 2/41 [gnoll sergeant/+0 trident (12)] 4755 | D:6 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic, grunt_decor_arrowhead D:2: minmay_skewed_foursquare, layout_basic, minmay_three_crescents, uniq_sigmund D:3: minmay_spotlight, layout_loops_corners, mainiacjoe_overflow_tiny_flanked, uniq_crazy_yiuf_cottage D:4: layout_gridville, columned_hall_lemuel, minmay_between, uniq_edmund D:5: layout_rooms D:6: layout_rooms, zin_academy, nicolae_vehumet_radiance, hangedman_abyss_or_decor_lesser_grid, uniq_jeremiah Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 5 6 7 | 7.0 Dodging | 3 4 5 6 | 6.3 Spellcasting | 4 5 6 7 | 7.1 Conjurations | 5 6 7 | 7.0 Summonings | 1 3 4 | 4.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 2 | 5 | || 7 Quarterstaff | | 2 | || 2 Cast: Magic Dart | 66 | 73 | 52 || 191 Searing Ray | 12 | 43 | 66 || 121 Summon Small Mamm | | 4 | 3 || 7 Evoke: Wand | | | 10 || 10 Use: Scroll | | 6 | || 6 Potion | | 2 | 3 || 5 Armour: Robe | 16 | 21 | || 37 Ring mail | | | 38 || 38 Dodge: Dodged | 16 | 14 | 33 || 63 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4758 | 4588 | 170 | 344 | 2847 | 6 | 793.0 | Dungeon | 4758 | 4588 | 170 | 344 | 2847 | 6 | 793.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1127 daAuts D:3: 1052 daAuts D:1: 831 daAuts D:5: 758 daAuts D:4: 742 daAuts D:6: 245 daAuts