Dungeon Crawl Stone Soup version 0.33-a0-647-gb60e247eb4 (webtiles) character file. Game seed: 1052847093470064624 139 sthehill the Conjurer (level 5, -6/28 HPs) Began as a Deep Elf Conjurer on Jan 6, 2025. Mangled by a gnoll ... wielding a +0 club (8 damage) ... on level 3 of the Dungeon. The game lasted 00:06:30 (2097 turns). sthehill the Conjurer (Deep Elf Conjurer) Turns: 2097, Time: 00:06:31 Health: -6/28 AC: 4 Str: 4 XL: 5 Next: 1% Magic: 6/13 EV: 12 Int: 31 God: Gold: 184 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . u - staff of death rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . t - +0 cloak rCorr . j - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ k - +6 ring of intelligence HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 184 gold pieces. Inventory: Hand Weapons l - a +2 dagger of holy wrath Missiles r - 2 throwing nets Armour a - a +0 robe (worn) j - a +0 pair of gloves (worn) t - a +0 cloak (worn) Magical Staves u - a staff of death (weapon) Jewellery k - a +6 ring of intelligence (left hand) Scrolls e - a scroll of fog {unknown} f - 2 scrolls of blinking {unknown} g - a scroll of amnesia {unknown} h - a scroll of teleportation {unknown} m - a scroll of fear {unknown} n - 2 scrolls of identify {unknown} o - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} d - 2 potions of lignification {unknown} i - a potion of heal wounds {unknown} p - a potion of might {unknown} q - 2 potions of degeneration {unknown} s - a potion of curing {unknown} Skills: + Level 3.8 Dodging + Level 4.1 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 21% 4 Arcjolt Conj/Air 11% 1d21 50% 5 Vhi's Electric Charge Tloc/Air 12% N/A 52% 4 Plasma Beam Fire/Air 3% 2x1d13 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 whip. Your Stealth skill increases to level 4! You have reached level 5! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 club! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 83% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 spear. Unknown command. You stop channelling your searing ray. The gnoll barely misses you. The gnoll misses you. An orc comes into view. It is wielding a +0 flail. There is an open door, spattered with blood here. Items here: )) [[. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll hits you but does no damage. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * There is a huge open gate here. The orc shouts! The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! You die... .# #'############### .# #..g....g....'... .# #.....).#....#... ##'# #.......#....# ..# ###########g'o'########## og#............................# ####~~~~≈≈~~~≈~~.g..≈~~~~~~~≈~~~# ≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈g...≈≈~≈≈~≈≈≈~~≈≈ ≈~~~≈~~~~≈~~≈≈~~@...~~≈~~~~~~≈≈~≈ ...........÷..................... ......)................##........ ########....#).....<(..##........ .........##)#.................... #.....#####<#...........#........ ..###### #.÷...........#........ ####...####.#...............##..# # ##...........÷.#..##.###.####.. You could see 4 gnolls and an orc. Vanquished Creatures A hound (D:3) An orc wizard (D:3) A gnoll (D:3) An adder (D:2) 3 dart slugs A ribbon worm (D:2) 3 orcs (D:3) 5 endoplasms 3 giant cockroaches 6 goblins 4 hobgoblins 8 jackals 4 ball pythons 5 bats A frilled lizard (D:1) 3 kobolds 7 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 161 | D:1 | Reached XP level 2. HP: 10/15 MP: 2/8 349 | D:1 | You fall into a shaft and drop 1 floor! 401 | D:2 | Reached XP level 3. HP: 13/19 MP: 5/10 489 | D:2 | Learned a level 2 spell: Searing Ray 1639 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/11 1858 | D:3 | Reached skill level 5 in Conjurations 2088 | D:3 | Reached XP level 5. HP: 19/28 MP: 7/13 2092 | D:3 | HP: 1/28 [gnoll/+0 whip (7)] 2097 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_rooms, minmay_split_cup_large D:2: layout_loops_ring D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_3], layout_rooms, palyth_stone_intersect Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.1 Dodging | 3 | 3.8 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Dagger | 4 | 2 || 6 Staff | | 2 || 2 Cast: Magic Dart | 88 | 23 || 111 Searing Ray | 9 | 8 || 17 Armour: Robe | 22 | 18 || 40 Dodge: Dodged | 28 | 16 || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2109 | 2075 | 34 | 223 | 1318 | 3 | 703.0 | Dungeon | 2109 | 2075 | 34 | 223 | 1318 | 3 | 703.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 865 daAuts D:1: 751 daAuts D:3: 492 daAuts