Dungeon Crawl Stone Soup version 0.33-a0-649-g5bcc8a2132 (webtiles) character file. Game seed: 16372009323248279731 84 sthehill the Conjurer (level 4, -3/33 HPs) Began as a Draconian Conjurer on Jan 7, 2025. Slain by Sigmund ... wielding a +4 scythe of venom (8 damage) ... on level 3 of the Dungeon. The game lasted 00:08:22 (2954 turns). sthehill the Conjurer (Draconian Conjurer) Turns: 2954, Time: 00:08:22 Health: -3/33 AC: 6 Str: 10 XL: 4 Next: 23% Magic: 3/8 EV: 11 Int: 20 God: Gold: 157 SH: 0 Dex: 9 Spells: 2/8 levels left rFire . . . d - +1 dagger (pain) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (no boots) Will ..... e - amulet of Ciociveh {RegenMP+ Slay+4} Stlth ++ i - ring of wizardry HPRegen 0.25/turn (no ring) MPRegen 0.51/turn %: wizardry (x1) @: lethally poisoned (-3 -> -9), very slightly contaminated A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 157 gold pieces. Inventory: Hand Weapons d - a +1 dagger of pain (weapon) Armour b - a +0 pair of gloves (worn) Jewellery e - the amulet of Ciociveh (around neck) {RegenMP+ Slay+4} (You acquired it on level 3 of the Dungeon) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). i - a ring of wizardry (left hand) Scrolls f - 2 scrolls of identify Potions a - a potion of magic c - a potion of brilliance j - a potion of might {unknown} Skills: + Level 2.5 Dodging + Level 2.6 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations + Level 0.3 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 1% 2 c - Maxwell's Portable P Tloc 4% (3-9)d2 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 22% 4 Fulminant Prism Conj/Alch 5% 3d7 24% 4 Magnavolt Erth/Air 1% 4d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder, Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The puff of flame hits you! You barely miss Sigmund. Sigmund is severely wounded. You feel sick. You are no longer poisoned. Sigmund points at you and mumbles some strange words. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +4 scythe of venom and wearing a +0 robe (severely wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund hits you but does no damage. You are lethally poisoned! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +4 scythe of venom and wearing a +0 robe (severely wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +4 scythe of venom and wearing a +0 robe (almost dead, 75% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. Sigmund hits you with a +4 scythe of venom! You die... Sigmund begins carving another notch in his scythe. 5#.# #.#<# ...# #.#.# o### #.#.# .<# #.#.# #.# #.#.# ..# #########.#.# ### #..(......#.# # #.#########.# #.......@@..# #.########### #.# ### You could see Sigmund. Vanquished Creatures 2 adders 3 orcs A ball python (D:2) 3 endoplasms 3 giant cockroaches (D:1) 7 goblins 9 hobgoblins 4 jackals 4 kobolds 7 bats 6 frilled lizards 8 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 202 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 205 | D:1 | Learned a level 2 spell: Searing Ray 631 | D:1 | Found a faded altar of an unknown god. 1017 | D:1 | Reached XP level 3. HP: 23/26 MP: 1/6 1900 | D:2 | Learned a level 3 spell: Maxwell's Portable Piledriver 2301 | D:3 | Noticed Sigmund 2458 | D:3 | Noticed Grinder 2466 | D:3 | Reached XP level 4. HP: 33/33 MP: 0/7 2816 | D:3 | Identified a scroll of acquirement 2816 | D:3 | Acquired the amulet of Ciociveh {RegenMP+ Slay+4} 2954 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_rooms, serial_forest, infiniplex_forest_split, infiniplex_forest_clump_diagonal, infiniplex_forest_straight_5, infiniplex_forest_corner_1, infiniplex_forest_clump_cross, infiniplex_forest_side_room, infiniplex_forest_fountain, infiniplex_forest_lined_2, infiniplex_forest_lined_corner, angelslayer_ecumenical_altar_muddy D:2: layout_loops_ring, serial_bayou_lake_a D:3: layout_basic, uniq_grinder, uniq_sigmund, uniq_robin, uniq_ijyb Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.6 Dodging | 2 | 2.5 Spellcasting | | 2.6 Conjurations | | 4.4 Translocations | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 65 | 33 || 98 Tailslap | 9 | 1 || 10 Cast: Magic Dart | 67 | 4 || 71 Searing Ray | 12 | 6 || 18 Use: Scroll | 8 | 2 || 10 Potion | | 1 || 1 Armour: Skin | 43 | 33 || 76 Dodge: Dodged | 35 | 15 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2965 | 2935 | 30 | 177 | 2032 | 3 | 988.3 | Dungeon | 2965 | 2935 | 30 | 177 | 2032 | 3 | 988.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1304 daAuts D:2: 1162 daAuts D:3: 499 daAuts