Dungeon Crawl Stone Soup version 0.33-a0-649-g5bcc8a2132 (webtiles) character file. Game seed: 15757067535622204775 24 sthehill the Conjurer (level 2, -8/20 HPs) Began as a Draconian Conjurer on Jan 7, 2025. Mangled by an orc ... wielding a +2 short sword of electrocution (17 damage) ... on level 1 of the Dungeon. The game lasted 00:02:58 (1073 turns). sthehill the Conjurer (Draconian Conjurer) Turns: 1073, Time: 00:02:58 Health: -8/20 AC: 5 Str: 9 XL: 2 Next: 79% Magic: 0/5 EV: 11 Int: 18 God: Gold: 73 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . c - +0 club rCold . . . (no shield) rNeg + . . (body armour unavailable) rPois . (helmet restricted) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of positive energy HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Armour e - a +0 cloak (worn) Jewellery b - a ring of positive energy (left hand) Scrolls f - a scroll of identify {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of amnesia {unknown} Potions a - a potion of magic d - 3 potions of curing {unknown} Skills: + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 4% 2d7 26% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Animate Dead Necr 2% N/A 87% 4 Borgnjor's Vile Clutch Necr/Erth 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History There is a stone staircase leading up here. The orc hits you with a +2 short sword of electrocution. You climb upwards. There is a stone staircase leading down here. You barely miss the orc. The orc closely misses you. You hit the orc but do no damage. Your tail-slap misses the orc. The orc hits you with a +2 short sword of electrocution. You hit the orc. Your tail-slap misses the orc. The orc is moderately wounded. The orc hits you but does no damage. The orc closely misses you. You barely miss the orc. The orc is moderately wounded. The orc hits you with a +2 short sword of electrocution. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +2 short sword of electrocution (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +2 short sword of electrocution (moderately wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. The orc hits you with a +2 short sword of electrocution. You are electrocuted! Ouch! That really hurt! You die... #.# #.# #.### #.#####.# #.# #.#.....# #.### #.#..#########.... #....# #......### ###..####......### #..............+.. #.#..####......### #@.............### #o#..#########...# ######.#..###########.# #####......#............... #.....)....##.##..........# #.###.##..................# #.# #..#).###.#...#####...# #.# #.....#...#...#$[!#..## #.# #..##.#.###...#$((#..## You could see an orc. Vanquished Creatures A dart slug (D:2) A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:1) 4 hobgoblins 3 jackals (D:1) 3 bats (D:1) 3 frilled lizards A goblin (D:1) 2 kobolds (D:1) 2 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 241 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 274 | D:1 | Learned a level 2 spell: Searing Ray 1073 | D:1 | Mangled by an orc Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic, due_unseen_surprise D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 35 Tailslap || 8 Club || 48 Cast: Magic Dart || 35 Searing Ray || 1 Use: Scroll || 2 Armour: Skin || 62 Dodge: Dodged || 82 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1086 | 1075 | 11 | 11 | 781 | 2 | 543.0 | Dungeon | 1086 | 1075 | 11 | 11 | 781 | 2 | 543.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1023 daAuts D:2: 63 daAuts