Dungeon Crawl Stone Soup version 0.33-a0-649-g5bcc8a2132 (webtiles) character file. Game seed: 2499184150970980195 28 sthehill the Conjurer (level 3, 0/27 HPs) Began as a Draconian Conjurer on Jan 7, 2025. Slain by a gnoll ... wielding a +0 whip (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:02 (1527 turns). sthehill the Conjurer (Draconian Conjurer) Turns: 1527, Time: 00:03:02 Health: 0/27 AC: 5 Str: 9 XL: 3 Next: 0% Magic: 0/6 EV: 11 Int: 20 God: Gold: 38 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . d - +4 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons d - a +4 dagger (weapon) Scrolls c - 2 scrolls of identify {unknown} h - a scroll of fog {unknown} Potions a - a potion of magic b - a potion of lignification {unknown} e - a potion of brilliance {unknown} f - a potion of haste {unknown} g - a potion of mutation {unknown} Skills: + Level 0.6 Fighting + Level 0.4 Short Blades + Level 2.2 Dodging + Level 2.0 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ([:*( Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. You stop channelling your searing ray. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Found a stone staircase leading down. The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 whip! You die... ..........# ... .....>....#.... ..........#.... ............. ............ ..........# ..........### .......@....# .......g....#.. .......g....... ......g.....##.. ###.....######.. #............. .######............. .........).......... .................... You could see 3 gnolls. Vanquished Creatures A dart slug (D:1) 3 bats (D:1) An endoplasm (D:1) 3 goblins (D:1) 2 hobgoblins 3 kobolds 2 quokkas 5 ball pythons (D:1) 2 frilled lizards 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 40 | D:1 | Found Quyppom's Assorted Antiques. 254 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 257 | D:1 | Learned a level 2 spell: Searing Ray 404 | D:1 | Found Itunk's Weapon Emporium. 561 | D:1 | Found Uzipn's Armour Shop. 829 | D:1 | Found Koonath's Book Shoppe. 899 | D:1 | Found Toaxism's Antique Weapon Emporium. 1037 | D:2 | Reached XP level 3. HP: 27/27 MP: 0/6 1527 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_loops_ring, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], shop, shop, nicolae_shop_crystal, shop D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.2 Stealth | 2 | 2.0 Fighting | | 0.6 Short Blades | | 0.4 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 40 Searing Ray || 4 Armour: Skin || 11 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1531 | 1522 | 9 | 441 | 910 | 2 | 765.5 | Dungeon | 1531 | 1522 | 9 | 441 | 910 | 2 | 765.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1435 daAuts D:2: 96 daAuts