Dungeon Crawl Stone Soup version 0.33-a0-649-g5bcc8a2132 (webtiles) character file. Game seed: 513340081592701324 57 sthehill the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Jan 7, 2025. Succumbed to Sigmund's poison ... on level 2 of the Dungeon. The game lasted 00:03:39 (2305 turns). sthehill the Conjurer (Draconian Conjurer) Turns: 2305, Time: 00:03:40 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 73% Magic: 4/6 EV: 11 Int: 20 God: Gold: 106 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -27) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Scrolls b - a scroll of fog {unknown} c - 5 scrolls of identify {unknown} h - a scroll of fear {unknown} i - 2 scrolls of teleportation {unknown} j - a scroll of enchant armour {unknown} Potions a - a potion of magic e - 3 potions of enlightenment {unknown} f - 3 potions of mutation {unknown} g - a potion of might {unknown} Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 4% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You see here a frilled lizard corpse. You start resting. HP restored. You start resting. Magic restored. You start waiting. Sigmund is nearby! You see here 6 gold pieces. You see here 6 gold pieces. Sigmund shouts! There is an open door here. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. An endoplasm comes into view. The endoplasm quivers. The endoplasm misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Something hits you! You are poisoned. You feel very sick. Something hits you! * * * LOW HITPOINT WARNING * * * You are more poisoned. There is an open door here. You die... #............ ####### #....######## ....... #....# #..# ....... ##...# #.## ....... #...# #.# .......#######...#####.# .....................#.# #...###'######.........# #. #..@..# #....##.### ... #.....# ##......#### #... #.....## #{.....#... #....##.....###......#... #........'........#... #######†....#####.##.#... ............# #.##.#... ########....# #.##.#... #..$.# #.##.#... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) A ball python (D:2) 5 endoplasms 2 giant cockroaches 2 goblins 5 hobgoblins 3 kobolds A quokka (D:2) 4 bats 3 frilled lizards 3 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 671 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 749 | D:1 | Got Betz's Grimoire of the Blaze and Movement 1054 | D:2 | Learned a level 2 spell: Searing Ray 1132 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1696 | D:2 | Noticed Sigmund 1709 | D:2 | HP: 1/26 [Sigmund/puff of flame (8)] 2305 | D:2 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_ring, minmay_misc_feat_diagonals D:2: layout_basic, grunt_ministairs_4, minmay_3d_cube, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.4 Dodging | 2 | 2.4 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 7 Dagger || 13 Tailslap || 1 Cast: Magic Dart || 60 Searing Ray || 4 Armour: Skin || 18 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2306 | 2298 | 8 | 352 | 1584 | 2 | 1153.0 | Dungeon | 2306 | 2298 | 8 | 352 | 1584 | 2 | 1153.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1211 daAuts D:2: 1094 daAuts