Dungeon Crawl Stone Soup version 0.33-a0-854-g9c2e5f8391 (webtiles) character file. Game seed: 1325837757798092883 123 sthehill the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on Feb 12, 2025. Mangled by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:42 (1584 turns). sthehill the Conjurer (Deep Elf Conjurer) Turns: 1584, Time: 00:02:43 Health: -6/24 AC: 3 Str: 4 XL: 4 Next: 80% Magic: 3/12 EV: 12 Int: 25 God: Gold: 122 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . h - +2 whip (vamp) rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: slowed, very slow A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons h - a +2 vampiric whip (weapon) Armour a - a +1 robe (worn) Jewellery i - a ring of fire Scrolls c - a scroll of fog d - a scroll of identify Potions b - a potion of magic f - 3 potions of lignification Skills: + Level 3.6 Dodging + Level 3.8 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 9% 1 Kinetic Grapnel Frge 20% 1d4 9% 1 Poisonous Vapours Alch/Air 20% 1d2 9% 1 Summon Small Mammal Summ 20% N/A 9% 1 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (82% to hit) You focus your ray upon Crazy Yiuf. The searing ray misses Crazy Yiuf. (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos. You feel your power leaking away. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (82% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf! Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos. You feel yourself slow down. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (moderately wounded, 82% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos. Crazy Yiuf hits you with a +3 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (heavily wounded, 82% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) Crazy Yiuf says, "Whippet! Two sizzlefizz alas." Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! You die... ...........<.# #<# #####.####.### ### ####### #.# ##.# #...... #.###..# ##### #.###[. ####.##..## #÷.)# #.# ##. #....##)..# #...# #### #.# ##. #.#####.#.# *...* #..###.###ß. #.# #.### *#g#* #...##.#(##. #.#####.###♣♣♣♣@♣♣♣♣##..##.#.### #.##....###♣♣♣.♣♣♣♣♣##..##.#.### ##.##.######♣♣♣.♣♣♣♣♣#......#.#.. ......# ####♣♣.♣♣♣♣♣♣##..####.#.# ##.#..######♣♣♣.♣♣♣♣###..####...# #.#.......#♣♣§PP♣♣♣##.....###..# #.##.######♣♣§§§P♣♣######.# #..# ##........<###§§§§##### #.# #..# .......########§§###### #.# #..# You could see Crazy Yiuf. Vanquished Creatures Natasha (thrice) (D:2) 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 bats (D:1) 2 endoplasms A giant cockroach (D:2) 3 hobgoblins 5 kobolds 2 quokkas A frilled lizard (D:2) 3 goblins 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 186 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 189 | D:1 | Learned a level 2 spell: Searing Ray 703 | D:2 | Noticed Natasha 707 | D:2 | Killed Natasha 708 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 833 | D:2 | Found a runed translucent door. 834 | D:2 | Noticed Crazy Yiuf 970 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1015 | D:2 | Noticed Natasha 1027 | D:2 | Killed Natasha 1028 | D:2 | Reached skill level 5 in Conjurations 1063 | D:2 | Identified the +0 ring mail of the Chimera {+Inv rElec | rPois rC+} 1360 | D:2 | Noticed Natasha 1367 | D:2 | Killed Natasha 1584 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic D:2: layout_loops_ring, chequers_hall_statues_y, uniq_natasha, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.6 Stealth | 3 | 3.8 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 43 | 10 || 53 Searing Ray | 4 | 11 || 15 Use: Scroll | | 4 || 4 Armour: Robe | 4 | 6 || 10 Dodge: Dodged | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1583 | 1570 | 13 | 0 | 1405 | 2 | 791.5 | Dungeon | 1583 | 1570 | 13 | 0 | 1405 | 2 | 791.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 957 daAuts D:1: 626 daAuts