Dungeon Crawl Stone Soup version 0.33-a0-960-g11643a3c80 (webtiles) character file. Game seed: 9245818873021558107 35 sthehill the Conjurer (level 3, -1/26 HPs) Began as a Demigod Conjurer on Feb 18, 2025. Slain by a ribbon worm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:56 (1402 turns). sthehill the Conjurer (Demigod Conjurer) Turns: 1402, Time: 00:01:57 Health: -1/26 AC: 2 Str: 8 XL: 3 Next: 2% Magic: 8/8 EV: 11 Int: 24 God: Gold: 39 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of identify {unknown} f - a scroll of poison {unknown} h - a scroll of summoning {unknown} Potions d - 3 potions of mutation {unknown} g - a potion of cancellation {unknown} Skills: + Level 2.2 Dodging + Level 2.3 Stealth + Level 2.1 Spellcasting + Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. (Press . to maintain the ray.) You hit the ribbon worm. The ribbon worm is severely wounded. You stop channelling your searing ray. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The ribbon worm bites you. The web tears apart. The ribbon worm bites you. You hit the ribbon worm but do no damage. The ribbon worm is heavily wounded. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm completely misses you. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you! You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You completely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you but does no damage. You barely miss the ribbon worm. The ribbon worm is severely wounded. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. The ribbon worm bites you. You die... ###### ......###### ..$........# ...........# ...........# .......w...# #.....@...# #.###...).# #.....# ###.....##### [...)........# ###.########.####### #.########.#.....# ............>..# .. ..######.#.#.#.# You could see a ribbon worm. Vanquished Creatures 3 bats (D:1) 3 endoplasms (D:1) 2 giant cockroaches A goblin (D:1) 3 hobgoblins 3 jackals (D:1) 3 kobolds (D:1) 2 quokkas (D:1) 5 ball pythons 6 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 408 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 411 | D:1 | Learned a level 2 spell: Searing Ray 1328 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/8 1402 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_h, layout_loops_ring, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_c, item_on_display_a_b D:2: layout_basic, minmay_randomly_rotated_circles Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Dodging | 2 | 2.2 Spellcasting | 2 | 2.1 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 28 Cast: Magic Dart || 48 Searing Ray || 9 Use: Potion || 1 Armour: Robe || 23 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1404 | 1365 | 39 | 0 | 1224 | 2 | 702.0 | Dungeon | 1404 | 1365 | 39 | 0 | 1224 | 2 | 702.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1276 daAuts D:2: 127 daAuts