Dungeon Crawl Stone Soup version 0.33-a0-1014-g8cb532ef1d (webtiles) character file. Game seed: 10360921341190771439 105 sthehill the Conjurer (level 4, -8/24 HPs) Began as a Deep Elf Conjurer on Feb 27, 2025. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 2 of the Dungeon. The game lasted 00:03:50 (1783 turns). sthehill the Conjurer (Deep Elf Conjurer) Turns: 1783, Time: 00:03:51 Health: -8/24 AC: 2 Str: 4 XL: 4 Next: 53% Magic: 4/12 EV: 12 Int: 25 God: Gold: 80 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: weak-willed A: magic regeneration a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of teleportation j - a scroll of vulnerability Potions b - a potion of magic d - 2 potions of curing f - a potion of attraction h - a potion of haste {unknown} i - a potion of mutation {unknown} Skills: + Level 3.5 Dodging + Level 3.7 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 9% 1 Kinetic Grapnel Frge 20% 1d4 9% 1 Poisonous Vapours Alch/Air 20% 1d2 9% 1 Summon Small Mammal Summ 20% N/A 9% 1 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is almost dead. (Press . to maintain the ray.) The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Surrender to Beogh and we'll let you live!" Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (almost dead, 79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. You kill the orc priest! (Press . to maintain the ray.) The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest barely misses you. Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail of fire resistance (moderately wounded, 82% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #.######..........# #.# #........)....##### #.# #.#########.).# #.#### #.# #...##############.##.( ..##### #...................... ......#####....##########.#####.# #.###..........# #.# ##.# #.# #..####...###########.####..# #.# #..# #....)@o............#.. ..# #..# #....####.#####.##.###. #.###..####.#..# #†# #.###.#.# ............#..# #.# #.# ##.## #####.#######..####.# #.####.## #####.# #...†...#####........ ....#.#######..#####.).)......... ###....).......# #.####.#...... ###.#######.## #.# #........ You could see an orc priest. Vanquished Creatures An orc priest (D:2) An adder (D:2) 2 dart slugs A ribbon worm (D:2) 2 orcs (D:2) 6 ball pythons 3 endoplasms 2 goblins (D:1) 10 hobgoblins 4 jackals (D:1) 4 quokkas 2 bats (D:1) 2 frilled lizards 8 kobolds 6 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 151 | D:1 | Reached XP level 2. HP: 8/15 MP: 2/8 154 | D:1 | Learned a level 2 spell: Searing Ray 511 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 974 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1783 | D:2 | Reached skill level 5 in Conjurations 1783 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, minmay_tromino_i4 D:2: layout_loops_ring, chequers_serial_rivers_micro_c, minmay_misc_feat_tower D:3: layout_basic, mainiacjoe_overflow_catwalk Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.7 Dodging | 3 | 3.5 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Cast: Magic Dart | 87 | 4 || 91 Searing Ray | 4 | 7 || 11 Use: Scroll | | 8 || 8 Armour: Robe | 11 | 4 || 15 Dodge: Dodged | 10 | 2 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1783 | 1744 | 39 | 202 | 1311 | 3 | 594.3 | Dungeon | 1783 | 1744 | 39 | 202 | 1311 | 3 | 594.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1004 daAuts D:1: 777 daAuts D:3: 1 daAuts